Rise of the Insurged · public · first seen
It's been a while. This is the biggest update since Early Access launch: almost everything you see on screen has been rebuilt, and several mechanics have changed deeply.
⚠ Saves: games from the previous version are not compatible. "Continue" will warn you, then start a new game.
• Every screen has been redesigned: title, camp, mission board, adventurer selection, character sheet and training, calendar, combat, magic circle, rewards, shop, settings.
• Characters are now shown as illustrations by Zoé Gasparin, credited in a new "Thanks" menu on the title screen.
• New screens: pay day, mission return and game over.
• You play as one of the company's adventurers. In this version, Brennan and Robine are playable; Alyrienne and Caelan will come later.
• The company has a leader. If the leader falls, a successor must be named, and the story follows the new leader.
• Each adventurer starts from an origin class and chooses a path: Strength, Dexterity or Wisdom.
• Each path has two ranks, opened btat reaches 18, then 36.
• Every class brings its own skill, and power comes at a price.
• Spells are engraved in a grimoire: compose a substance from the elements (Fire, Water, Air, Earth), pick a form (Lance, Wall, Aura, Orb…), then add signs.
• Five schools of magic, one per class family, each with its own strengths and gaps.
• Stances, buffs and debuffs stack, each with its own duration. Two spells of the same form don't stack.
• Tooltips and damage numbers to fo
• In the arena, a fallen adventurer must be replaced: the run goes on, with everything it has earned so far. The game is only lost when no one is left.
• In missions, after a defeat: send someone else, or abandon the contract.
• Weekly pay day: each adventurer is owed a tenth of what they brought in, 50 gold at least. A company that can't pay disbands.
• Resting or sleeping at camp makes time pass.
• Monthly calendar with contract deadlines; urgent contracts are flagged on the board.
• Reorganised shop with filters.
• The Blackbark mission and the chan rewritten, darker and leaner.
• New settings menu: volumes, disple (French / English).
• Instant transitions between screens.
• Gold and renown earned during an arena run were lost on defeat.
• The mission board said "More renown required" when no contract was waiting on renown.
• An old save sent you back to the ing a new game.
Thanks to everyone who played, reported bugs and waited. More is coming.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4314801 | 149686283224058501 | — |