Brickadia · public · first seen
Gallery
Added a Contest tag.
Vehicles
Optimized CPU performance of vehicles with many engines and parts.
Fixed a driver staying in control of a vehicle after the wire to their seat was removed.
Fixed incorrect leaning when moving a welded part with rigid joints while having a vertical mass offset on the engine.
Fixed very large vehicles incorrectly sinking into the ground plane when resting on an edge.
Logic Gates
Added Set Player Scale and Get Player Scale. Scaled players move, jump and see at their new size, and their held items, projectiles, damage and sounds scale with them.
Set Player Damage, Inc Player Damage, Set Player Ammo, Grant Player Ammo, Set Weapon Chamber Ammo and Inc Weapon Chamber Ammo no longer require admin permissions.
Asset references, switches and buttons now work inside loop chips and functions.
Connector tooltips now show the names you gave to ports and gates.
Errors that belong to a whole gate now show as a marker in the middle of the gate while wiring, and other errors point at the specific input causing them.
Gate outputs are now shown in the details panel and the connector overlay.
Spawn Prefab now checks the entity limit before it starts spawning.
Old End Round gates now load as Team Wins.
Removed Only Hit Player Body Parts from the sweep gates, as it didn't work on servers.
Optimized CPU performance of gate outputs, especially variables, arrays and maps.
Fixed new elements in array and map variables sometimes getting the wrong default value.
Fixed For Each loops resumed from a save running past the end of an array that got shorter.
Fixed the game hanging when drawing long chains of wire rerouters.
Fixed a crash when the Connector touches a port that was just removed.
Components
Building limits now restrict specific properties to a safer range instead of the slider range, and property tooltips show your current limits.
Fixed text displays not showing escapes like & correctly when the text had no other formatting.
Game Modes
Hide Deaths now applies to bots too.
UI
Added gamepad navigation to the server list and its players dialog, the in-game player list, the game mode editor, the world owners window and the join, about, login, share code, message, save, upload, revision, new folder, ban and gallery search filter dialogs.
Resetting a variant value whose type was changed now resets the value first, then the type on a second click.
Variant type selectors now line up with the value fields in the details panel.
Large whole numbers now stay exact when copying details panel rows or saving presets.
Fixed dots being removed from prefab names when overwriting a prefab.
Worlds
Fixed a rare bug where saving a world could corrupt its logic gate data or bring back deleted bricks and grids on the next load.
Fixed worlds with very long text saving in a way that could not be loaded again.
Fixed worlds failing to load when a game rule had an invalid property, and old game rule settings not being upgraded on load.
Fixed crash after a server had spawned and destroyed a certain amount of prefabs.
Out of range property values in worlds, prefabs and entities are now clamped when they are loaded.
Tools
The Applicator's brick dialog now changes visibility and collision for the whole selection.
Player
Teleporting to a player now places you behind them instead of on top of them.
Fixed animations offsetting the hair while flying.
Bots
Fixed bots not dealing melee damage on dedicated servers.
Fixed bot weapons being left behind when their bot is removed.
Audio
Explosions can now be heard from further away.
Fixed Audio Emitters playing stereo sounds from the wrong position when joining or coming back into earshot, and glitching where they loop.
Engine
Updated DLSS/Streamline plugin to version 8.9.0-NGX310.9.16.
Updated PhysX to version 5.12.
Settings, bundles, presets, permissions and login data are now saved atomically, so a power loss while saving can no longer corrupt them.
Fixed a possible crash in the main menu due to writing the console log from multiple threads.
Fixed large hitch on placing a brick for the first time after loading a large world.
Improved GPU crash diagnostics on NVIDIA GPUs.
Rendering
Reduced stutters the first time bricks, text, wires, selection outlines, tool visualizations and thumbnails are drawn.
Optimized CPU performance of rebuilding brick meshes.
Reduced hitches when many bricks are created or loaded at once.
Text on plastic and translucent plastic bricks now matches the brick's surface.
Fixed slightly inaccurate normals on flat brick faces.
Rocket and grenade explosion debris and trails now end together with their sparks.
Fixed a possible GPU crash when drawing thumbnails on some drivers.
Networking
Fixed a server crash when too many networked objects exist at once.
Security
Hardened the game against malicious servers and clients sending malformed worlds, prefabs, bundles, presets and network messages, fixing many possible crashes.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2199421 | 4908719874113437099 | 2943049219846297059 |