Fixes from our latest overnight playtests.
Fixes
- A fair opening for the Archivist. You accept its challenge at talking range, so its first volley of darts used to hit point-blank before you could move. It now steps back and holds fire for a moment when the fight starts.
- No uninvited guests. A Deeps echo that followed you into the Archivist's chamber used to join the fight. It now fades out when the fight begins.
- Sprinting into a wall no longer drains stamina. Holding sprint while pressed against a wall used to empty your stamina bar while you stood still.
- Gold payouts are named. A request that pays gold now says how much in its completion message, right in the shop window when a trade finishes one. Your first Commissary trade pays 2 Gold, which used to land silently and made the first purchase look cheaper than its price.
- Day 1 seeds point the right way. An empty Garden Bed on your first day sent you to the Commissary, which doesn't open until after your first night. The hint now says so.
Thanks for playing, and keep the reports coming in the Discord.