Path of the idle cultivator · public · first seen
Hi everyone!
Update 0.5.2 is out!
The World Map is now the heart of the game. And some of the mechanics were revamped with more complete systems.
To celebrate the update, everyone earns double Fate Coins for one week!
Instead of jumping between tabs, you now walk your cultivator around the map and enter places. Cultivate, Body Training, Weapon Training, Body Refining and Legacy live inside your Abode. Shops, Alchemy, Forging, Talismans and Cooking are inside city buildings, Hunts start at Hunting Grounds and herbs are gathered at Gardens.
Towers, portals, the Fell Rift to Hell, the Passage to Heaven and the Galaxy Portal all have their own spots on the map. Closing any window brings you back to exactly where you were.
For convenience sake, Quick access still puts most activities one click away.
New players start with a short Archon cutscene, and Old Man Wu greets you with The Cultivator's Almanac, the new in-game guide. A few First Steps show you the basics without locking the screen, and you can skip them any time.
The Almanac only shows the chapters you have reached, marks pages you have not read yet, and every page opens with a short summary before the full details.
Fate is now open from the start of the game.
If you are coming back from 0.5.1, a short tour shows where everything moved.
Cultivation now happens in Feng Shui rooms: furniture sits on an eight-position ring where neighbors interact, and each source of power adds its own amplifier, so every upgrade keeps mattering from the early game to the late game.
Body Training and Weapon Training are now hands-on courtyards. Pick a manual, a trainer and your structures, save up to five presets, or let Quick equip pick the best setup for you.
Alchemy was redesigned as well.
Every world grows its own family of herbs, 92 in total.
The cauldron is a ring of eleven slots where herbs react with each other, and the new Codex keeps every pill you discover.
Body Refining was rebuilt from the ground up.
Your cultivator now has six parts to temper: Flesh, Skin, Tendon, Bone, Marrow and, last of all, the Golden Body.
Each part is fed with Elemental Fragments of its own element, the same fragments you find in the elemental areas.
Every part awakens in a tribulation of 20 strikes at the altar of its world, and each life deals the elements to the worlds in a new order.
Awakened parts give resistances, multiply your Body Score and let you choose one effect for the rest of the life, from combat effects like Last Flame to cultivation effects like Long Marrow.
Pass the Soul Tribulation in Celestial and your body awakens on its own in every life after that.
The Meridians are now a living network of twelve channels that grows out of your Dantian.
Open acupoints with Flow to raise HP, Defense and Damage, and watch your Dantian formation shape which channels flow and how they feed each other.
Each elemental pair also strengthens a utility, such as Qi Potency, lifespan or body training.
The circuit advances through nine states, and every channel has nine keystones to choose in the new Keystone Tree.
A complete network keeps deepening across rebirths, and Quick Upgrade and Auto Meridian handle the routine for you.
Your Sect now opens as an illustrated courtyard.
NPC Sect members are real people kept in your save, each with a name, a personality, gift tastes and a Favor score toward you.
This is the start of the parnership system with procedural generated NPCs that will come in the upcoming updates
Sects have ranks again, from Outer to Core Disciples, Elders and Grand Elders.
The new Mission Hall posts monthly missions: hunts, caves, deliveries and raids.
Hunting Grounds, caves, the Tower, Divine Beast fights and sect battles now share one new combat screen, on desktop and on phones.
Every cave is a run of three to five chambers that ends with the cave's warden and three treasure chests. Each world gives its caves their own look.
The World Boss was replaced by a Portal Guardian for each world. Defeat it to open the next world.
Once all nine Weapon Gods fall, a Multiversal Rift opens in the Celestial world beside the Legends Tower. Inside waits the Echo Abyss, an endless descent where echoes come one after another, each depth stronger than the last, with an Echo Warden every 10th depth.
New record depths drop Multiversal gear: weapons, armor, treasures, Feng Shui furniture, mantras and training gear, each rolling a grade from Faint to Sovereign. The deeper it dropped, the stronger it is. The Multiversal Forge raises their tiers without limit using Multiversal Fragments, and your record depth also boosts every Soul Power gain.
Fate chests now have pity, so every opening counts toward a guaranteed Legendary, Mythic and Transcendent reward. The Fate Shop was redrawn in pixel art with new chest-opening rituals.
60 new cultivation landscapes and many new skins were added. Daily Missions became Fate Daily: one claim a day on a calendar that never resets, worth more Fate Coins every week. Fate Duel was rebalanced so strategy matters more than skins.
A new item grid for the Inventory, shops, Sect storage and Manuals, with search, filters, sorting, Auto Equip and Sell All.
Every item now shows a Quality from 0% to 100%.
Shops have Auto Refresh, which keeps refreshing until the offer you want appears.
When a storage is full, the weakest piece is sold instead of the new drop being lost.
With Legacy, your weapons and armor stay in your inventory when you rebirth.
World Routine now handles Galaxy Conquest and Inner World upgrades, keeps running in Idling mode and restarts your life when you die.
Sound effects across the game.
New languages: Brazilian Portuguese, Korean and Traditional Chinese, plus revisions to several others.
Progress is no longer lost when you close the game. Autosave runs every minute, an emergency save is made when the game closes, and Steam Cloud syncs those saves too. Many blocking saves were removed, so breakthroughs, rebirths and purchases no longer freeze the game for seconds.
This announcement covers the main highlights. The full, detailed changelog is available inside the game, including balance changes, individual improvements and bug fixes.
Thank you for playing, sharing feedback and reporting bugs. This one took a long time, and I can't wait to hear what you think of it!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5007581 | 1946699015177350398 | 8291746593355030730 |