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Patch notes · published by the developer

Update 1.77.1: Enemy Kills in Capture the Relic

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<p>The relic is still the prize, but now the fight around it pays too. Every enemy you bring down in Capture the Relic counts toward your Enemy Kills, and the event keeps its oldest promise: falling there still costs you nothing. One more reason not to miss the next round.</p>
<h3>New</h3>
<ul>
<li><b>Enemy Kills in Capture the Relic.</b> Killing a player of the other nation during the event now pays a full Enemy Kill: it adds to your count and gives you reward Gold, experience and the Enemy Kill banner, under the same rules as anywhere else. The 30-level rule and the limit on killing the same player again and again both apply. Dying in the event is still free: no items dropped and no experience lost. Bringing down the relic holder still pays its event contribution on top.</li>
</ul>
<h3>Changed</h3>
<ul>
<li><b>Summon hunting outside your city's lands.</b> /tgt and clicking one of your own summons to type a target's name now share 3 searches per hour, counted together across every map outside your city's lands. Every name you type counts, whether that player is found or not. Each search comes back 60 minutes after you use it, and the game shows how many you have left. Inside your city's lands, including its dungeon, barracks and buildings, there is no limit, so defending home is untouched.</li>
</ul>
<h3>Fixed</h3>
<ul>
<li>Creating an account with a mistyped email address, such as one missing its domain name, now shows an error right away instead of leaving you waiting for a verification email that can never arrive.</li>
</ul>

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