Dominus Gladiatus · public · first seen
90 days. 22 fights. Every one to the death.
The Blood Games are the hardest way to run a Ludus.
Fights escalate from 1v1 duels to 2v2, 3v3 and 4v4 battles, ending with a 4v4 final in the Colosseum.
Some fights take place on back-to-back days, with a late-season gauntlet of three fights in four days.
Your opponents begin at the strength of experienced Grand Tournament veterans.
You start with 3 trained gladiators, 400 coins, Quarters already built, and the Slave Trader hired.
Refusing a fight is allowed, but every gladiator in your Ludus loses 1 Morale.
Rival Domini scheme against you far more frequently over the 90-day season.
The crowd loves the beast spectacles — but in the final, they're against you.
Difficulty is fixed to Normal.
The Blood Games include several unique encounters:
2 gladiators vs. a Lion and its handlers
3 gladiators vs. a Lion and a Tiger
The Menagerie: an Elephant, a Lion, and two armed handlers
The arenas grow with the scale of the fight, from regional duels through Capua, Neapolis and Pompei, before reaching the Colosseum.
A shorter, more forgiving tournament designed for players learning the game.
40-day campaign
8–9 fights
Choose from 3 Domini
The crowd is never hostile and favors you during your first two fights.
Includes an Ostrich Hunt in Capua and an optional Lion fight to the death.
Difficulty is fixed to Normal.
Fights to the death are now considerably more brutal when Gore is enabled.
Dimachaerus and Scissor can sever both arms, with weapons falling from the victim's hands.
Thraex, Lions and Tigers can cut their victims completely in half.
Maximum Gore adds larger blood bursts, impact hit-stop and crowd reactions.
Lions and Tigers now hit and run, breaking away after several attacks before roaring and choosing a new target.
Beasts now roar at the start of battle and after victory.
Increased their attack speed.
Lion Health increased from 120 → 150.
Tiger claw damage increased from 35 → 42.
Play now opens your save slots directly, allowing you to continue an existing game immediately.
Empty save slots take you to Mode Selection, followed by Difficulty where applicable.
Each save now displays its game mode.
Mode selection is now ordered:
Provincial Games
Grand Tournament
Blood Games
Battle Simulation
Modes with fixed difficulty skip the Difficulty screen.
Improved Back navigation throughout the flow, including gamepad support.
Dimachaerus blades: -1 Damage at every tier.
Scissor blades: +1 Damage at every tier.
Dimachaerus Evasion is now capped at Rank 2.
Reduced Jump Attack damage.
Ostrich coins-on-hit rewards reduced from 10/30 → 5/20.
Reworked Spear Strike for the Hoplomachus:
Activates once per battle.
Triggers on the first attack that leaves an enemy at 50% Health or lower.
Replaces the previous 20% random activation chance.
With the Slave Trader hired, trained slaves can now appear from all 7 gladiator classes.
Market slaves now correctly begin with 2 or 3 Morale.
Added a new Despair tutorial tip the first time a gladiator reaches the lowest Morale, giving you time to react before suicide becomes a serious risk.
With tutorials disabled, new games now still display the selected mode's welcome message.
“Win the game with <Dominus>” achievements now only unlock in the Grand Tournament.
Improved ultrawide support, keeping the interface within a 16:9 area and ensuring all buttons remain accessible.
Adjusted the entrances in the Pompei arena.
Fixed a crash involving Cassius's tax when no future match was scheduled.
Thank you to everyone playing, reviewing, streaming, and sending us feedback. Keep it coming — we're continuing to expand and improve Dominus Gladiatus.
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