Build 26506792

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Pixel Airport Tycoon 3D · public · first seen

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Patch notes · published by the developer

Change Notice 7.11.2026 Update 67

On Steam

New

  • 🌏 12 new long-haul destinations: Auckland (New Zealand), Melbourne, Bali and Jakarta (Indonesia), Kuala Lumpur, the Maldives, Mauritius, Hawaii, Tahiti, Cancún, Vancouver and Lima. You can now fly to 68 destinations.

  • 🎨 Every aircraft its own look: paint color, painted parts and the name on the fuselage now apply to the individual aircraft. In the showroom you set the look of the next new aircraft, “Appearance” in the fleet list changes each existing aircraft individually, and “Apply to entire fleet” carries it over to all of them. Your aircraft keep their current look. The headquarters keeps the airline color; if you change it, the game asks whether to repaint the fleet as well.

  • 🔤 Text size: you can now set the size of the airline name on the fuselage from 40 to 110% (player request, thank you!).


Improved

  • ✈️ Long-range twin: its range increases to 18,500 km. It is the only aircraft that reaches Australia, New Zealand and Tahiti.

  • 🏢 Bigger fleet: depending on its upgrade level, your airline headquarters now manages 10, 25, 50 or 75 aircraft (previously 10, 20, 35 or 50).

  • 🛬 Room for everyone: while you have contracts with other airlines or cargo companies, at most 60 of your own aircraft can be at the airport at once, fewer if the tower has under 80 slots. This lets the others land too. The rest hold in the approach, which costs no reputation. Without contracts, only the tower limits them.

  • 📊 Overview: the airline window shows how many of your own aircraft are currently at the airport.

  • 🅿️ Stands in terminal corners: aircraft now always park the way the stand was built instead of turning sideways towards the nearest terminal wing. The jet bridge stays on the side shown in the build preview, and the rotation you set is kept while building if it is possible there (player report, thank you!).

  • 🛞 More clearance while taxiing: when there is enough room, aircraft no longer taxi right along the stands. They clip parked aircraft less often and get in the way of baggage carts less often (player report, thank you!).

  • 🛬 Landing right after loading: passenger aircraft, including your own, no longer circle for minutes after loading a save despite free slots, and no longer all land at once afterwards. New stands and taxiways now count immediately (player report, thank you!).

  • ⚖️ Balanced traffic: small aircraft turn around faster and used to grab almost every free opening, while large ones rarely got a turn. Now aircraft sizes take turns landing, higher-ranked airlines keep more aircraft at your airport than small ones, and small parking stays free a little longer after a departure if you also have large parking. Large aircraft now land about twice as often, and income stays about the same (player report, thank you!).

  • 🖱️ Empty hand at the start: no tool is selected any more when you start a game or load a save. Before, a small taxiway was always attached to the mouse.

  • 💬 Tooltips out of the way: map tooltips no longer stay on screen when the mouse moves onto a toolbar or window, and menus and windows now always cover them.

  • ⌨️ Typing in text fields: a 2 or 3 in the name of a save no longer changes the game speed. Other game keys no longer trigger while typing either, and the arrow keys move the cursor in the field again (player report, thank you!).

  • ⏳ Warning before contracts end: the game now also warns one day before cargo, fuel and advertising contracts end, and advertising contracts also show a notice when they run out. The contract windows show "Ends tomorrow". If several contracts end on the same day, they all appear in the same notice. The notices follow the contract expiry alert switch in the options.

  • 🛢️ Fuel tanks at a distance: large fuel tanks and tank extensions now look right when you zoom out instead of collapsing into a pyramid.

  • 🏢 Terminal 5: the hole in the roof edge of the main building is closed (player report, thank you!).

  • ⚡ Performance: less stutter when aircraft with ground power dock or undock at large airports.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
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50952405119297294255086924—
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55029007739749934434924835—