Build 26505086

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Territory · public · first seen

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Patch notes · published by the developer

Client 49.6

On Steam

Combat

  • Hit sound: the hit sound is louder and always heard, even in a heavy firefight. It now plays on the shot that kills, for hits off screen, and for your arrows and thrown spears. A hit on a target hidden from you in grass, bushes, crops or under trees stays silent. The headshot sound is clearly different from a body hit.

  • Blood: blood sprays out of the wound toward your side, never through the body, and stays on the part of the body that was hit. You see your own blood when you are hit, in first person too.

  • Melee enemies: melee enemies keep fighting through ordinary hits instead of flinching after every one, and a swing they have started finishes.

  • Unarmed focus: right mouse (Focus) works again with empty hands outside fight mode.

Movement

  • Vaulting and climbing: you make an effort sound every time you vault or climb, with male and female voices. Vaults are more forgiving: you can start one from a little further away, and a jump pressed slightly early still catches the ledge.

  • Looting crouched: searching a body while crouched no longer drops you into an empty-handed weapon pose.

Skills and journal

  • Skills: the journal has a Skills tab: a skill tree for every discipline with each skill's icon, what it gives, how far you are towards it and the skills still to come. Earning a skill shows a card with its icon.

  • Journal: the journal is simpler to read, with a painting for every story mission, tutorial and job.

Inventory and crafting

  • Moving stacks: dragging or quick-moving a stack into a backpack, container or station that can't take all of it moves as much as fits and leaves the rest where it was, and tells you why.

  • Placed items: items you put down with Place no longer despawn, inside or outside a base, up to 50 per player. Beyond that they despawn like dropped items, and you are told.

  • Crafting: the Craft button always makes what the Ready line shows. The quantity starts at 1 and resets to 1 when you pick another recipe or open a station.

  • Water containers: the crafting guide says crafted water containers are made empty.

  • Weapon tooltips: a weapon's tooltip lists its main compatible attachments, sights and scopes.

World and map

  • World map: resource area names no longer draw over place names and marker labels.

  • Fire light: torches, candles and station flames burn the same natural orange as the campfire.

Sound and translations

  • Sounds: eating, drinking and using medicine are a little quieter.

  • Translations: text that still showed in English, such as vehicle messages, remedies, reload and torch notices, now appears in Portuguese (Brazil), German and Spanish.

Per-depot manifest changes

Depot changes

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