Mooncall · public · first seen
The new moon brings the Rescue Era of Imbrium, and with it a new game mode free for everyone who owns Mooncall.
New game mode on the side of the normal difficulty levels where you operate solely with the walker and plant Beamers to teleport foragers to mothership.
Beamers and the new gameplay changes the gameplay considerably so big part of the effects and features gained from mushrooms and the whole upgrade progression are both different.
Available only from Era of Imbrium and forward.
Imbrium is the new Rescue Era going default 9th of November
Storms can arrive from the mid-game on every difficulty instead of only late in the run, earliest on the hardest.
Reward ladder gains some extra
A red mushroom the ship lands on bursts
A forager carrying a cyan shield gives the ship's arc shield a little charge as it boards.
Each mushroom colour counts as itself. The walker's mushroom track and the forager attract grow with greens only, and the run's mushroom total counts every colour, reds included.
Previous eras stay playable and keep taking scores. Sinus Medii and Procellarum are still there under PLAY ERA in the settings but above changes are only in Era of Imbrium.
The game over screen is redesigned. Your score, today's rank and the era's rank sit on top, with what this run achieved, the achievements you unlocked and the ones closest to unlocking, and the boards with your row in view. PLAY AGAIN starts the next run with the same setup.
Steam friends see what you are up to in their friends list, in their own language: rescuing, foraging, beaming, partying and more.
Every red mushroom ability opens with a faint flash and a soft activation tone, and more of the abilities have sounds of their own.
The cyan mushroom has a sound of its own, and every upgrade on the walker's mushroom track lands with a welcoming hum.
Flash Reduction also slows the small blinks and flickers in play, and skips the red mushroom flash.
Achievement icons stay sharp on bigger resolutions
Name entry grows with the display like the menus do.
The game opens in its own font from the first frame. If the font takes a moment, a small moon circling a planet shows that it is loading.
Small improvements on rendering efficiency.
Personal best banners fixed for potential wrong announcement case.
A survival personal best is compared in whole seconds.
A run is scored in the mode it started in. A party that becomes active during a solo run no longer takes that run's score or achievements; it takes over from the next run.
A key or pad direction still held from play no longer skips an unlock card or a note terminal.
Party results show run times in your language, and the party timer follows the game palettes.
A controller press on a menu keeps it drawing at full frame rate.
Space typed from the pad in the name field is no longer dropped.
The game no longer catches F12 or Ctrl+Shift+I/J, so those keys reach the Steam overlay untouched.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4892671 | 372295616132667013 | — |
| 4892672 | 626398458681164398 | — |
| 4892673 | 9177865123359651965 | — |