v0.1.32 is live. This update reworks how computer-controlled clubs manage their rosters and salary cap, and gives you full control of your practice squad.
Salary cap & rosters
- Computer clubs no longer blow through the cap on opening day. Dead money is spread over two years, contract guarantees follow real-world practice, and cuts are chosen with the cap in mind.
- Position counts now use group minimums and maximums with flexible spots, so clubs fill holes at the right positions instead of stacking one spot.
- Practice squad salaries count against the cap. You can now sign players to the practice squad, release them, or promote them to the 53-man roster. Practice squad players cannot be traded.
- After final cuts, clubs place short-term injured players on IR, bring them back when healthy, and fill open spots.
Contracts & free agency
- Player salaries now follow a new scale: cap share by rank within the position group, adjusted for age, never below the league minimum.
- Free agency is demand-driven. Clubs bid up players they want, and asking prices only drop when nobody wants a player.
- Computer club re-signings were rebuilt, and extension contracts now pay exactly the agreed amount.
Fixes & polish
- Player ratings no longer drift upward season after season. End-of-season decline now sticks, and graduating college players are rated on the pro scale.
- Team win rate no longer reads as zero in the offseason, which affected new-signing mood, market value and sponsor pages.
- Waiver priority only ranks teams in your own league.
- Memory use is lower: a year-5 save now loads at about 1.2 GB instead of 1.7 GB.
- 191 team logos had a white background and are now transparent.
Thank you for playing and for all the feedback.