Fixed the game crashing on launch, or when going back to the main menu, for anyone who had reached the alley or further. The menu shows a random level you've reached behind it, and any level other than the motel could crash the game before the menu appeared. Sorry about that one!
Fixed a few other rare spots that could crash the game when a level closed in the middle of an effect.
Display
The game now remembers which monitor it was on, its window mode and, windowed, its size and position. It reopens exactly where you left it, from the very first frame.
New Monitor option in Settings > Graphics.
Three window modes: Windowed, Borderless and Fullscreen (exclusive).
The first launch now opens in Borderless on your main monitor. It used to open a window too big for a 1080p screen.
Changing a display setting now asks "Keep these display settings?". Leave it for 15 seconds and it switches back by itself.
Alt+Enter switches between windowed and fullscreen.
In Borderless and Fullscreen the cursor stays on the game's monitor, so a click can't land on your second screen mid-fight.
Resolution only lists window sizes that fit your monitor.
Fixes
Crawlers that come up through the floor (the alley, the club) no longer stay buried under it where they couldn't be shot.
Bounty Mark chains now ripple across the room instead of all going off in a single frame. This is smoother on a packed floor.
Leaving the shop straight after a boss no longer carries that fight's kills onto the next level's blood bar.
The download is about 440 MB smaller: leftover files that didn't belong in the install have been removed.
Balance
Shop prices now go by how far you've bought each upgrade, not by the level you're in.
Walking into a new level no longer raises anything on the wall.
The price steps up where an upgrade was capped ("more in level 2").
An upgrade you didn't finish in the motel still costs motel money in the alley.
Blood Pacts are priced by how many you've opened this run: +85% each, or +55% with Loyalty Card. They are no longer multiplied by the level you're in.
The alley eases you in. It opens with 14 Sackheads in the room instead of 20, one every 0.7 seconds instead of 0.5, and still builds to the same horde.