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Major update · published by the developer

The “Plutocrat Wars” Update Is Out Now!

On Steam

Hello, plutocrats!

The big update is now available to download!

I'll walk you through what's changed and give you a quick look at what's coming over the next two or three weeks of November.

What's in the update

1. A new and improved rival system

Your rivals mean business now. They'll sabotage your businesses, stir up strikes at your plants, pay to have stories printed that trash your reputation, give you ultimatums, and they might even hire a hitman… All's fair in a plutocrat's war!

The update comes with five rivals, each with a different personality and difficulty level. We might add another two or three soon. If you've got ideas for them, let's hear them!

Some will come after you hard and give you no peace. Others will only make trouble every now and then if you start pulling too far ahead. One might use a railroad monopoly to bleed you dry with higher freight rates. Another might use their connections in the country's financial circles to cut you off from cheap money…

Railroad tycoon Silas Wentworth likes to work through politicians and turn them into his puppets. Harlan Boyd works through the state officials he's managed to get on his side, and he'll use them against you.

The world of Plutocracy will never be as quiet and peaceful as it was before this update! Unless, of course, you decide to play without rivals and enjoy sailing solo like before.

2. There's more to the dirt you dig up

We've completely redone the dirt section.

Every piece of dirt you dig up now comes with the confidential details you uncovered about the character. Read them and work up a healthy dose of contempt before you start blackmailing them.

3. Connections in character dossiers

We've also redesigned the connections section. You can now see all of a character's connections on a graph, which makes it easy to jump from one character to another. The old table view is still there, and we've added a filter for connections.

4. Company stats are easier to read

The arrows have a new look and new animations, and we've added color coding. A green arrow shows what's helping a figure this quarter, a red one shows what's hurting it, and a gray one means it's having no effect.

5. The Steam Workshop is open for community translations

You can upload your own translations to the Workshop in any language.

The main part of the Workshop, with the challenge and event editor, didn't make it into this update. There are some big changes coming to the game's political system, so we've decided to hold back the editor until those are out. We've already put a lot of work into it, and modders will finally be able to add their own scenarios and challenges, just like you've been asking us to.

The Workshop editor's closed beta will be available within the next month or two. If you'd like to take part, message me on Discord and I'll put you on the list.

A quick look at the next updates

  1. Presidential elections are 90% done. The party primaries and key Cabinet posts in the White House are ready, along with a few other things. We're aiming to release the political update within the next three weeks.

  2. We're adding a new challenge where you'll go up against the railroad tycoon Vanderbilt.

Thanks for your support! We're in the home stretch, and we need your support now more than ever!

Full list of changes in this update

What's new

  • Sandbox rivals. Five ready-made opponents with special abilities.

  • New “Rivalry” goal. Overtake your rival in both wealth and influence.

  • The entire game is now available in Turkish.

  • All other supported languages are now 100% translated.

  • Game translations are now available through the Steam Workshop.

  • Character connections and compromising information are displayed on a board with strings.

  • News bubbles now show headlines, and letters open over the current window.

  • Fast-forward runs faster.

  • Updated the look of windows and pop-ups.

Balance changes

  • For a year, characters won't buy back shares they've sold you or sell shares they've bought from you.

  • Takeovers now include payment for the stock exchange's share.

  • Only puppets pass on the influence they get from holding office.

  • Enemies vote against your bills and shareholder resolutions.

  • The quarterly coupon goes to whoever holds the bond at the end of the quarter.

  • You can only exchange bonds you hold for shares.

  • The risk of default is calculated over the full term of the loan.

  • Collectibles won't appear before their year.

Bug fixes

  • Two “Sign” buttons in a deal could give you a block of shares for free.

  • Companies with cash on hand could go bankrupt because of bonds.

  • Bond payments could disappear after a company merger.

  • Other characters' bond trades on the exchange were recorded as yours.

  • Turning off auto-expansion for one company reset the contractors for all companies.

  • AI characters had stopped calling votes on expansion.

  • Vetoes couldn't be overridden after loading a save or in Nebraska.

  • Shareholder vote results could differ from the forecast.

  • Influence from puppets could be lost after loading a save.

  • Loading a save reset the difficulty, legislative history, and character sort order.

  • Prison sentences could drop to a single day after loading a save.

  • The screen could go dark after the quarter intro.

  • The loan window stayed open after a loan was issued.

  • Negotiating the sale of securities required the player to have cash.

  • The risk of a deal falling through was reversed when using “Insist on Price” to sell.

  • You could run for office in a state without being there.

  • Fixed crashes caused by switching languages, by the arrows in the company stats, and by vetoes when the governor's office was vacant.

Per-depot manifest changes

Depot changes

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The “Plutocrat Wars” Update Is Out Now! · Plutocracy build 26504087 · SteamPeaks