Territory · experimental, public · first seen
Vaulting and climbing: press Jump (Space) at a fence, barrier, crate or ledge to vault over it or climb up onto it. It works from a standstill right up against the edge, on objects up to about chest height, with a lower version for knee- to waist-high objects. Concrete road barriers and other obstacles with a wide base can be vaulted too.
Fences: the short fences block you again instead of letting you step over them.
Movement: starting and stopping a sprint no longer rubber-bands you on higher-ping servers.
Melee: melee hits, yours and enemies', land on a person or animal standing next to a tree or rock instead of the tree.
Bullet impacts: impacts appear when the round arrives instead of the moment you fire, and distant impacts are larger so you can see them at long range and through a scope.
Hit sound: you hear a quiet thump when your shot hits a player, AI or animal you can see, with a different sound for headshots. Turn it off with Hit Sound in the Audio settings.
Corpses: bodies no longer end up lying stiff and straight. They stay in the pose they fell in.
Loot in the new buildings: the factories, workshops, garages, halls and abandoned brick houses added to Origins in 49.4 have loot: shelves and crates to search and items lying in their rooms. Towns that already had loose items in those buildings get the crates and lockers too.
Abandoned town doors: the doors in the abandoned brick and concrete houses and the station open and close, and stay the way you left them.
Abandoned town materials: some windows and trims in the abandoned brick and concrete houses no longer show a plain default material.
Doors: some single doors on rotated buildings now close square in their frames.
Trees in buildings: pine trees no longer grow inside or through buildings, such as the factory at Camp Merritt.
Defenders: towns and military sites that grew in 49.4 have more defenders to match their new size. The biggest towns and forts are held by up to 12 and 14.
Base raids: raiders are one group and no longer fight each other. A raider stuck where no one can see it is replaced, raiders break in instead of waiting at the base, and you are always told when a raid ends.
Soldier raids: soldiers join base raids from level 20, or earlier once you complete the Call Out story mission.
Station fuel: the campfire, furnaces, gas stove, chemical station and extractor have their own fuel slot. Fuel goes there and only fuel in the slot burns.
Furnaces: lead ore, sand, nails and casings smelt when you drop them into the furnace, like cooking at the campfire. Wood in the input cells turns into charcoal.
Salvage: the Recycler and Extractor break down one item at a time: one firework, arrow, round or weapon. Almost every item always gives back at least one unit of its main material, a single bullet returns gunpowder, a scrap round returns its casing, and primitive firearms return their nails as scrap.
Safe pocket: the safe pocket is a vault. Food, medicine and throwables can't be used from it, and it holds up to 1,000 coin. Two new world settings for PvE servers and local worlds allow using consumables from it and paying traders with its coin.
Stash cache: a stash cache you carry is destroyed when you die, wherever it is on you. Restarting your character asks whether to clear your stash too, ticked by default.
Server mode: the PvE badge is gone from the HUD. The Network Diagnostics panel (F8) shows the server you are on and its mode.
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