Checkmage! · public · first seen
bugfixes -
fixed crash caused by undoing capturing an exothermic piece with a floating piece
fixed bug detecting checkmate at the end of your turn even if you have already moved a piece
fixed softlock with jong2
fixed softlock after a specific interaction in the tiny battle
fixed colorless pieces not performing certain between-turn effects like spawner and transform
detonate effect on plated tiles now destroys the detonating piece.
certain pieces that are spawned through spells now spawn dazed
removing floating effect from pieces (via cleanse, totem) now checks the tile underneath them after removal
can now target pieces that are floating on blank tiles with single-target spells
fixed zugzwang commander giving you mana regardless of whether or not you've moved a piece
balance changes -
mana orb now costs 2 mana and has 3 uses.
mana orbs were not intended for anything outside of the specific stage hazard they are featured in. but now if they are obtained as a card, they have value and drawbacks in-line with mana towers and mana tiles.
Avalanche commander will now always begin each battle drawing one card from your deck that is 1 mana or lower to prevent most turn 1 losses.
cleanse spell now reverses the effect of swapped.
Totem cost changed from 1 to 7
totem is fun to play around with, but creates an incentive as the go-to strategy to circumvent every battle once you figure out how to use it. increasing the cost will let me leave its interactions the same while letting players who know how to easily farm mana still use it in battle.
Chasm cost changed from 1 to 4 with a reworked effect, appears first in the impact site
Egg cost changed from 0 to 1. it's a really good card!
Death Cap cost reduced from 3 to 2. it's also a good card.
enemy logic has been modified to consider the mana cost of pieces in its capture calculations a little more
Wanderer commander now allows any regal piece move to count as moving your king
Driller and Zombie pieces now make their moves at the beginning of your turn vs at the end of your turn
Panel puzzle in a late game area has been reworked
Kepler has a Mime
minor fixes -
Lefty/Righty and Shifter now work correctly with fluidity
Shifter when cleansed keeps its current move-type (still keeps its lil tail though)
detonate & exothermic effects are now visible in the inspector
visual has changed for highlighting pieces for some spells
bomb, mana orb, seer orb, wall cards have new sprites
cleanse spell has an additional tooltip regarding colorless pieces
drawing on card sleeve audio bug fixed
impact site tiny door is clickable
visual for a secret in the impact site is more visible
right . . horse . . ? it doesn't do anything and doesn't matter. forget i said that
made a specific piece immune to anthem for cinematic purposes (not tiny)
i've been making a lot of progress on fixing the bugs that are cropping up post-launch. the hologram tiles are particularly difficult to fix, and i'm still tracking down certain battles that are causing crashes.
some prominent ones on my radar:
borin's fight and tons of deposit pieces causing major lag
menu not opening sometimes
crashes relating to capturing inked pieces
crashes relating to hologram tiles
once these bugs are fixed, i will look into adding controller support.
thanks for your patience!
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| 3613554 | 5465756469964870795 | — |