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Patch notes · published by the developer

Checkmage! Version 1.0.6 patch notes

On Steam

bugfixes -

  • fixed crash caused by undoing capturing an exothermic piece with a floating piece

  • fixed bug detecting checkmate at the end of your turn even if you have already moved a piece

  • fixed softlock with jong2

  • fixed softlock after a specific interaction in the tiny battle

  • fixed colorless pieces not performing certain between-turn effects like spawner and transform

  • detonate effect on plated tiles now destroys the detonating piece.

  • certain pieces that are spawned through spells now spawn dazed

  • removing floating effect from pieces (via cleanse, totem) now checks the tile underneath them after removal

  • can now target pieces that are floating on blank tiles with single-target spells

  • fixed zugzwang commander giving you mana regardless of whether or not you've moved a piece

balance changes -

  • mana orb now costs 2 mana and has 3 uses.
    mana orbs were not intended for anything outside of the specific stage hazard they are featured in. but now if they are obtained as a card, they have value and drawbacks in-line with mana towers and mana tiles.

  • Avalanche commander will now always begin each battle drawing one card from your deck that is 1 mana or lower to prevent most turn 1 losses.

  • cleanse spell now reverses the effect of swapped.

  • Totem cost changed from 1 to 7
    totem is fun to play around with, but creates an incentive as the go-to strategy to circumvent every battle once you figure out how to use it. increasing the cost will let me leave its interactions the same while letting players who know how to easily farm mana still use it in battle.

  • Chasm cost changed from 1 to 4 with a reworked effect, appears first in the impact site

  • Egg cost changed from 0 to 1. it's a really good card!

  • Death Cap cost reduced from 3 to 2. it's also a good card.

  • enemy logic has been modified to consider the mana cost of pieces in its capture calculations a little more

  • Wanderer commander now allows any regal piece move to count as moving your king

  • Driller and Zombie pieces now make their moves at the beginning of your turn vs at the end of your turn

  • Panel puzzle in a late game area has been reworked

  • Kepler has a Mime

minor fixes -

  • Lefty/Righty and Shifter now work correctly with fluidity

  • Shifter when cleansed keeps its current move-type (still keeps its lil tail though)

  • detonate & exothermic effects are now visible in the inspector

  • visual has changed for highlighting pieces for some spells

  • bomb, mana orb, seer orb, wall cards have new sprites

  • cleanse spell has an additional tooltip regarding colorless pieces

  • drawing on card sleeve audio bug fixed

  • impact site tiny door is clickable

  • visual for a secret in the impact site is more visible

  • right . . horse . . ? it doesn't do anything and doesn't matter. forget i said that

  • made a specific piece immune to anthem for cinematic purposes (not tiny)

i've been making a lot of progress on fixing the bugs that are cropping up post-launch. the hologram tiles are particularly difficult to fix, and i'm still tracking down certain battles that are causing crashes.

some prominent ones on my radar:

  • borin's fight and tons of deposit pieces causing major lag

  • menu not opening sometimes

  • crashes relating to capturing inked pieces

  • crashes relating to hologram tiles

once these bugs are fixed, i will look into adding controller support.

thanks for your patience!

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