Touhou Smash · beta, public · first seen
Thank you for all your reviews and discussion posts. This update adjusts Alice's doll moves, which could win matches from a distance, and Remilia's dash, which left few openings. It also fixes a controller bug. Damage and knockback are unchanged.
This version cannot play online with older versions. Please make sure everyone you play with has updated to the latest version.
We've also seen your feedback asking for more varied Light Attacks, Smash attacks, and the addition of guards and grabs.
These are things we're still thinking through from a design standpoint. When we first planned Touhou Smash, the goal was a casual fighting game that any Touhou Project fan could pick up and enjoy with almost no barrier to entry, even without knowing much about fighting games. So we set out to make a simple game with far fewer controls than Super Smash Bros. There is no guarding, grabbing, Smash attacks, Final Smashes or crawling. One of the games we looked to during development was Brawlhalla on Steam. Brawlhalla has only light and heavy attack buttons, so its controls are easy to remember, and it uses dashing instead of guards and grabs, which makes the pace much faster. We liked that design, and that is how the current design of this game came about.
Because we're aiming for a fast pace, we aren't planning to add guards or grabs for now. However, we recognize that some characters don't have enough finishers among their Specials, so we're looking into adding a set of Smash attacks.
Please keep leaving your feedback in Steam reviews and discussions. It helps us plan the next update.
Thank you.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4971301 | 3789692281750735785 | — |