Build 26498855

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Patch notes · published by the developer

Update 1.77.0: Patterned Dyes and the Fitting Room

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Update 1.77.0

Your cape has worn one color for long enough. This update brings thirty patterned dyes — molten lava, drifting galaxies, glowing runes, heraldry in the colors you choose — and a Fitting Room to see each one on your own character before a single drop is spent. The world got kinder underfoot too: diagonal walls are smooth now, and your summons can hunt on any map.

New

  • Patterned dyes. The Coin Shop has a new Dyes section: 30 patterned dyes sorted into five tiers — Classic, Noble, Epic, Mythic and Legendary — from 4 to 35 EVO Coins. Some are woven with gold, some glow, some never sit still. Bicolor, Per Pale and Quarterly let you pick their two colors. Hover over any dye to see your own character wearing it.
  • Where they go. Patterned dyes go on capes, shoes, boots and cloth hats. Plain dyes still work on any cloth garment, never on armor. Every dye's tooltip tells you where it applies, and a dye that can't go on a garment is never spent.
  • The Fitting Room. Double-click any dye in your bag — patterned or plain — drop the garment in the slot and watch your character walk and turn in it. Nothing is spent until you press Apply. Your pattern shows everywhere: on your character, in your bag, on the ground and in every shop window. Every dye now comes in a new flask whose liquid shows what's inside.
  • Top EK, in game. A button in the General tab of F12 opens the EK ranking, with a Recent EK's tab: kills appear after a 10-minute delay, with the full time and the map they happened on.
  • Guild donation history. The Donations tab of the guild menu adds a "By date" view: every donation to the guild bank — who, how much and when — newest first, with a search by player. Ranks with the new "View donations" permission can see it (Guildmaster and Captain by default).

Changed

  • Smooth diagonal walls. Diagonal walls and cliff edges are now smooth: you and the monsters walk along them in a straight line instead of zigzagging around every step.
  • Talent Affinity. Tank, Blood and Poison now build affinity at the same pace as every other talent. Tank learns from its weapon damage, and the damage it prevents counts double. Blood learns from all of its damage, and Transfusion healing counts double. Poison ticks count triple.
  • Summons on any map. The /tgt command is back: send your summoned creatures after an enemy on any map, or click one of your own summons and type the target's name.
  • Leaving a fight. Recall, teleports, guild summons and every other way out of a fight now wait until you are free of paralysis, Merien's Shield and enemy players' hits for 10 seconds — and a message tells you which one is holding you.
  • Guild Summon. The fee now comes from the Gold in the summoned member's own pack, shown in the prompt they accept, so the guild bank stays for the guild. The Master Summoner discount and the daily limit work as before.
  • Mining. Veins are 30% more plentiful on every mining map and reappear much faster, so busy maps no longer run dry. With auto-attack on (Ctrl+A) and a Pick Axe in hand, a plain click on a vein starts mining.
  • Thaddeus at the City Hall now sells Dye (Gold), Dye (Crimson-Red), Dye (Black) and Dye (Pink) for 60 Event Tokens each, the Sex Change Potion for 80 and the Zemstone of Rebirth for 10. Stone of Xelima drops from 18 to 6 Event Tokens, and Stone of Merien from 14 to 5.

Improved

  • Characters and monsters keep the same clickable shape while they cast, attack or walk.
  • The F9 chat filter has new checkboxes for HP and MP gains and losses, Kills, Gold and drop rarity (Normal, Magic, Epic, Unique), and turning a channel off now also clears it from the on-screen feed. The channel list is split into Chat and System columns.
  • The Auction House sell list lets you hide items and whole categories you never sell.
  • The Mobs tab of the Character window can be sorted by its column headers and opens with your ranked monsters first.
  • Holding right-click and sweeping across open windows closes each one as you pass over it.
  • Shortcut 3 saves with Ctrl and its key, like the other two, and the key settings show what each shortcut holds.

Fixed

  • Handing an item to a player whose pack is full, or who steps away before you let go, now keeps the item safely in your pack.
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