Build 26498532

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Mycelium Conquest · public · first seen

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Patch notes · published by the developer

Patch ver 2.0.13

On Steam

Changelog:

  1. Discord button: Opens the community Discord and minimizes the game.
  2. Smoother terrain: Fixed harsh terrain transitions, visible seams between areas and dark edges around shorelines.
  3. World settings: New worlds now correctly use the selected terrain settings. Existing worlds keep their original layouts.
  4. More reliable production: Fixed cases where buildings could produce resources or consume supplies twice, including while off-screen.
  5. Storage limits: Production now adjusts properly when storage or transport capacity is nearly full, including recipes with multiple outputs.
  6. Building operation: Fixed paused buildings continuing to provide effects, unfinished transport buildings giving bonuses, and buildings accumulating running costs while unpowered.
  7. Temporal Accelerator: Now respects construction, pause and connection requirements, and correctly pays its resource costs.
  8. Research: Fixed bonuses not updating correctly, high-level repeatable research costs, and co-op research progress or cancellations falling out of sync.
  9. Creature behavior: Fixed targeting dead players, hitting the wrong co-op teammate and hunting their own species. Creatures also return more reliably when revisiting an area.
  10. Co-op bots: Bots correctly receive research bonuses and make better production decisions around daylight, terrain and available power. They no longer receive rewards from targets that disappeared or were taken by another player.
  11. Saving and loading: Improved restoration of unfinished construction, resource deposits and passive production. An unreadable save now shows an error without clearing the current world.
  12. Controls and menus: Fixed keybindings not saving reliably, controller unbinding, and inconsistent pause, quicksave and quickload controls.
  13. Minimap: Fixed misplaced alerts and map boundaries. Map zoom and navigation no longer interfere with gameplay controls.
  14. World progress: Pausing or opening menus no longer advances the world clock. Fixed progress carrying between sessions and small amounts of spore production being missed by achievement tracking.
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