"Exstream! Excellent!" — Wayne and Garth
Clearer controls, a crisper picture, and a show that hits the beat.
Every control now does one job you can see, WarpField's colours are true again, and every scene is sharper. A few controls moved, so here is where everything lives.
New in 1.8.14
- The bass hits. The bass now follows the kick drum, even in loud, busy mixes.
- The Speaker lands on the beat. The Speaker move locks onto the main kick and lands on the beat instead of dropping out.
- Bigger Motion. Swell, Punch and Swirl are stronger at their standard setting; on MilkDrop and WarpField the Swell in Free's moves is now about three times larger.
- Bounce keeps its size in most window shapes: near the edge of the frame it mirrors instead of shrinking.
- Long shows stay smooth: switching scenes for hours no longer builds up graphics memory.
- Faster behind What's New: the Welcome and What's New page now dims the picture instead of blurring it, so the show keeps more of its speed.
- Auto quality recovers: the automatic quality setting no longer stays low after a slow start.
- No more frozen presets in AUTO: MilkDrop presets that freeze on one still picture are now skipped. You can still pick them by hand.
Controls
- Bass, Mid and Treble set how strongly each scene reacts to its band and how big the Motion moves on that band are. At 0 the band holds steady and its moves stop, 1 is normal, and 2 doubles the reaction.
- Imported shaders get the new band reaction and Response through their bass, mid and treble values. Their audio texture is unchanged, and the Motion moves, the larger Punch and Swirl and the Bounce edge included, reach them as they reach every scene.
- Speed is the one control for how fast every scene moves. It now works on 3D worlds and WarpField, and built-in WebGPU scenes keep their written pace at every Quality setting. On MilkDrop presets Speed changes their timed patterns, never stopping them. Motion Warp and WarpField's own Motion control are gone, since Speed does that job everywhere; if you had moved either, IKANDY tells you once.
- Smooth is now Response: it sets how the picture follows the music, from snappy to flowing, on every scene and on MilkDrop presets too. Turning Response up keeps every hit at full size and only changes how long it lingers. Response now goes up to 0.98.
- Light-Sync now pulses 3D worlds, particle and fluid simulations and TSL scenes too, with or without a Look.
- Sensitivity moved from the console to Setup > Audio, next to Picture timing. Your saved value is kept, and it never changes how loud you hear the music.
- Two new Motion moves, Warp and Swirl. Warp bends the picture in slow waves with the treble; Swirl twists the middle as the mids rise.
Picture
- WarpField's grey veil is gone: blacks are black again, middle tones are where their palettes were tuned, and on an HDR screen the brightest parts rise above white. Each scene keeps its own palette's brightness, so some look darker or brighter next to other scenes than before.
- A crisper picture: when a scene is drawn at your screen's own size, edge smoothing no longer softens it, for built-in scenes and imported shaders alike. Light trails no longer come from FX Pulse; they appear only on a scene or Look made to have them.
- HDR headroom, Auto: Setup has a new HDR headroom choice, Auto (from your display), where a fresh install starts. Highlights rise as far as your display's reported peak allows, up to IKANDY's 4x limit, and a dimmer HDR screen is no longer pushed past what it can really show. A number you pick yourself always wins.
- Scenes that flow on the beat: Chrome Wireframe, Cyberpunk Wireframe, Industrial Flow, Synthwave Flow Bloom and Vaporwave Chase Wireframe keep flowing at their own pace on the beat, and the music lights them instead of rebuilding them. In 1.8.14 seven more do the same: Cyberpunk Chase Wireframe, Organic Flow, Synthwave Flow, Synthwave Breathing Flow, Rave Neon Flow, Cyberpunk Nebula Flow and Psytrance Iridescent Current.
Also fixed
- Imported shaders can no longer freeze IKANDY while it prepares them.
- Your own Bass, Mid and Treble links in the Create panel apply from launch.
- Playing a My Scenes card no longer changes the scene it came from, and IKANDY reopens with your own effects after one plays.
- Scene settings you made on Pro stay when you use Free.
Tested on NVIDIA. If something looks wrong on AMD or Intel, on another HDR screen, or on a setup with many screens, tell us on Discord. Thanks for playing!