Ship Miner Playtest · public · first seen
Hey there, I am working on big changes for EA release, the main change is there is no more asteroid travel now, the game is play an asteroid and win, and can unlock bigger asteroids to play longer runs (and get more upgrades, unlocks, enemy progress).
There is also the chill out mode, without anomalies (no current win/complete objective) and there is also a custom mode to change a bit asteroid generation parameters. The artifact sequence changed a bit, now it auto builds by picking artifact pieces and the artifact is a bit more automatic/agressive and attacks the anomalies to close them and once it is charged it do the explosion. There are new dark matter spots inside the asteroid to get dark matter from too, anomalies and enemies are not the only source. I believe I am forgetting stuff.This is a work in progress update, expect bugs, there are multiple things in the works. For next week the idea is to work more on the anomaly progress during the asteroid and on the new savegame system (keep the current state of the game). After that week I will try to pause a bit and work on polish, bug fixes and new small content.
Changelog
Added: custom mode with sliders to customize the generation.
Added: chill mode without anomalies nor artifact (work in progress, need to define the objective there)
Added: dark matter spots in the asteroid.
Changed: artifact now attacks anomalies directly and charges with dark matter (wip)
Changed: asteroid data now shows asteroid code, size and seed (might show asteroid generation data in a future version)
Changed: artifact pieces are auto picked and once enough pieces they come out from ship and merge to create the artifact.
Changed: removed artifact assembly now it is not needed (might reuse the visuals for another space station).
Changed: blueprints now use old artifact pieces visuals since they looked better, more like a chip.
Changed: game starts by selecting the asteroid size not the game mode
Changed: asteroid sizes are locked until previous asteroid was completed (wip)
Changed: reduced building stations cost
Changed: removed add to wishlist from several places since this is the build for EA.
Changed: improved scout drone efficiency.
Fixed: anomaly notification with no anomaly.
Fixed: metagame unlocks notifications were blocking mouse interaction.
Hope you enjoy it.
| Depot | New manifest | Previous manifest |
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| 3876421 | 1877242438971814458 | — |
| 3876422 | 817978428511822648 | — |