Two Week Delay
Sorry about the wait - I was incorporating mounds of feedback from the initial playtest, and had a lot of individual things half finished that would would have made an intermediate build confusing. In the future I'll try not to go so long between updates!
Balance Changes
- Rocky Ridge now drops helmets, gloves and boots instead of chest and leg armor, to avoid overlaps with the boss drops
- Rogue now learns Vital Thrust at level 1 (was 4) - this will soon be replaced...
- Rogue ability levels reordered to introduce Stealth and Cleaving Blows earlier
- Stealth reworked: instead of +1 Dexterity it now grants +6 Bonus Weapon Damage, vastly improving the hero's next weapon-based ability. This will also be receiving a rework soon
- Mage now learns Elemental Assault at level 10 (was 15)
- Head Cultist (Rocky Ridge miniboss) now casts Fireblast instead of Vital Thrust, with higher Intelligence
- Terrifying Juvenile Kraken is now weak to cold instead of resistant to it
- Terrifying Juvenile Kraken now properly uses its Suckered Grasp ability. Beware!
- Several Bonuses now start off much cheaper (Adventuring Backpacks and Motivated Merchant, among others)
New Content
- Altered hitboxes to make buffs and debuffs much easier to hover over when behind other character avatars - PLEASE REPORT any targeting difficulties this may have introduced
- New tutorial highlights: a pulsing outline points out your next step and newly unlocked features until you use them
- Costs you can't afford and requirements you haven't met now show in red
- Item tooltips now flag gear your hero is too low level to equip and shop items compare against the slot they'd go in
- Many buttons that were previously disabled when inactive now give more feedback about why they're currently inactive
- Combat effects now face the right way when cast from right to left
- Prestige statistics now use thousands separators
- Added additional information to the Prestige page to reduce cognitive dissonance on the first reset
- Sound effects! Interactable UI elements and combat abilities and impacts all have sound now
- Music! Title, town, combat and boss tracks, with crossfades and different combat music per area
- New Settings: Combat volume slider and a Tutorials toggle
- Heroes now join your party automatically if there's room
- Abilities learned after level 1 are no longer equipped automatically; you get a notification instead so you can choose where they go
- You now get a notification when a hero reaches the level softcap
- New Hasty Purchase bonus (100 gold): adds a Buy All button to the Shop that buys every item upgrade for the selected hero
- Abilities can now show when an effect is resisted (for example, "Immune" text)
- Save slots now show lifetime Knowledge earned and how many times you've retired - this may be inaccurate on existing saves
- The Party Tactics bonus now unlocks the full tactics panel in the Combat window
- Blue and Red Slimes now have correct hues
Bugfixes
- Bug: Fixed an issue where the Forbidden Forest end of Demo marker would display early on subsequent prestige runs
- Fixed Bonus labels for Cold, Divine and Poison resist (all showed as Fire Resist)
- Heroes now head back to town with full bags in a boss area once it's at max level
- Fixed free healing at the Town Healer miscounting heroes who were above max HP
- Prestige bonus percentages now round instead of cutting off decimals
- Motivated Merchant now correctly affects selling speed during Adventure Mode
- Tactic tooltips now show level 1 values before you own the tactic, instead of zeros
- Equipped items can no longer be marked as saved, and the saved icon is hidden while equipped
- Dragging an ability gem that's already equipped is now blocked