Build 26496687

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Idle Misadventures Playtest · public · first seen

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Patch notes · published by the developer

v0.9.146 DEMO - Now with Audio!!!

On Steam

Two Week Delay


Sorry about the wait - I was incorporating mounds of feedback from the initial playtest, and had a lot of individual things half finished that would would have made an intermediate build confusing. In the future I'll try not to go so long between updates!

Balance Changes

  • Rocky Ridge now drops helmets, gloves and boots instead of chest and leg armor, to avoid overlaps with the boss drops
  • Rogue now learns Vital Thrust at level 1 (was 4) - this will soon be replaced...
  • Rogue ability levels reordered to introduce Stealth and Cleaving Blows earlier
  • Stealth reworked: instead of +1 Dexterity it now grants +6 Bonus Weapon Damage, vastly improving the hero's next weapon-based ability. This will also be receiving a rework soon
  • Mage now learns Elemental Assault at level 10 (was 15)
  • Head Cultist (Rocky Ridge miniboss) now casts Fireblast instead of Vital Thrust, with higher Intelligence
  • Terrifying Juvenile Kraken is now weak to cold instead of resistant to it
  • Terrifying Juvenile Kraken now properly uses its Suckered Grasp ability. Beware!
  • Several Bonuses now start off much cheaper (Adventuring Backpacks and Motivated Merchant, among others)

New Content

  • Altered hitboxes to make buffs and debuffs much easier to hover over when behind other character avatars - PLEASE REPORT any targeting difficulties this may have introduced
  • New tutorial highlights: a pulsing outline points out your next step and newly unlocked features until you use them
  • Costs you can't afford and requirements you haven't met now show in red
  • Item tooltips now flag gear your hero is too low level to equip and shop items compare against the slot they'd go in
  • Many buttons that were previously disabled when inactive now give more feedback about why they're currently inactive
  • Combat effects now face the right way when cast from right to left
  • Prestige statistics now use thousands separators
  • Added additional information to the Prestige page to reduce cognitive dissonance on the first reset
  • Sound effects! Interactable UI elements and combat abilities and impacts all have sound now
  • Music! Title, town, combat and boss tracks, with crossfades and different combat music per area
  • New Settings: Combat volume slider and a Tutorials toggle
  • Heroes now join your party automatically if there's room
  • Abilities learned after level 1 are no longer equipped automatically; you get a notification instead so you can choose where they go
  • You now get a notification when a hero reaches the level softcap
  • New Hasty Purchase bonus (100 gold): adds a Buy All button to the Shop that buys every item upgrade for the selected hero
  • Abilities can now show when an effect is resisted (for example, "Immune" text)
  • Save slots now show lifetime Knowledge earned and how many times you've retired - this may be inaccurate on existing saves
  • The Party Tactics bonus now unlocks the full tactics panel in the Combat window
  • Blue and Red Slimes now have correct hues

Bugfixes

  • Bug: Fixed an issue where the Forbidden Forest end of Demo marker would display early on subsequent prestige runs
  • Fixed Bonus labels for Cold, Divine and Poison resist (all showed as Fire Resist)
  • Heroes now head back to town with full bags in a boss area once it's at max level
  • Fixed free healing at the Town Healer miscounting heroes who were above max HP
  • Prestige bonus percentages now round instead of cutting off decimals
  • Motivated Merchant now correctly affects selling speed during Adventure Mode
  • Tactic tooltips now show level 1 values before you own the tactic, instead of zeros
  • Equipped items can no longer be marked as saved, and the saved icon is hidden while equipped
  • Dragging an ability gem that's already equipped is now blocked
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