Build 26496208

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Master of Command · beta, public · first seen

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Patch notes · published by the developer

Patch 2.0.4

On Steam

AI

  • Fixed a bug where sometimes the Act 3 HQ battle would spawn with 6 brigades, even though 6 brigades should be reserved for the reinforcement HQ exclusively.

  • Improved AI personality generation. Doctrine requirements now scale with each act as armies grow, ensuring the AI fields enough units to support its chosen specialty. For example, the Lichtenstein doctrine now requires at least 3 artillery units in Act 1, 5 in Act 2, and 6 in Act 4, replacing the previous flat minimum of 3 across all acts.

  • Fixed a Prussian brigade template that was spawning with 5 units (past the limit of 4)

  • More items from the AI have been blacklisted based on unit type. For example, artillery can no longer have “Wild Geese” staff officers, which are primarily

Combat

  • Added a clamp to prevent stats from going negative like depicted here.

  • Charging multiple units into the same melee in succession is now slightly less effective 

  • Fixed a bug that prevents your unit from moving when throwing grenade

Campaign

  • Fixed a bug where the “Eagle” mascot encounter would break if you didn’t have the Swedish/Polish DLC despite the eagle mascot not being part of that DLC.

  • Fixed the expert gunsmith encounter from providing you with reserve muskets or reserve cannons

  • Insight for “Awareness” reduced to +1% per insight point invested instead of 1.5%. It is too obvious of a pick early game to max out since having more movement speed means you can clear a map much quicker

  • Insight for “Discipline” reduced to 1% per insight point instead of 1.5% for a similar reason as awareness.

  • Insight for “Resourcefulness” now also reduces ammo consumption in addition to food consumption, making it a more attractive pick if you’re running a lot of artillery or a big army.

  • High funds preset on custom army compositions reduced slightly

Units

  • Prussian Pennevaire life carabiniers has their stamina buffed +10

  • Prussian Bayreuth dragoons has their stamina buffed +5

  • Prussian Frei Infantry price 900 to 750

  • Prussian Freikorps Jaeger price 1100 to 800

  • Prussian Freikorps Veteran Jaeger price 1500 to 1100

  • Prussian Freikorps Converged Jaeger price 1650 to 1600

  • Austrian Fusilier price from 800 to 750

  • Austrian Reformed Fusilier price 1400 to 1550

  • Austrian Reformed Grenadier price 1550 to 1600

  • Austrian Veteran Dragoon price 1400 to 1300

  • Austrian Reformed Dragoon price 1650 to 1700

  • Austrian Modenese Foot Guard price 1350 to 1400

  • Austrian Modenese Grenadier Guard price 1350 to 1400

  • Austrian Modenese Battalion Artillery price 750 to 700

  • Austrian Hussar price 1100 to 1050

  • Austrian Reformed Grenz-Hussar price 1550 to 1600

  • Russian Provincial Cavalry price 650 to 600

  • British German Veteran Artillery price 1300 to 1350

  • French Provincial Cavalry price 775 to 725

  • French Irish Fusilier price 725 to 600

  • French Swiss Fusilier price 1150 to 1100

  • French Italian Infantry price 950 to 900

  • French Chasseur price 1150 to 1000

  • French Converged Chasseur price 1950 to 1900

  • French German Grenadier price 1500 to 1100

  • HRE Provincial Cavalry Price 625 to 600

  • HRE Veteran Hussar price 1250 to 1450

  • HRE Dragoon price 1050 to 1000

  • HRE Veteran Dragoon price 1250 to 1450

  • HRE Cuirassier price 1400 to 1200

  • HRE Veteran Cuirassier price 1400 to 1600

  • HRE Battalion Artillery Price 500 to 550

  • HRE Field Artillery Price 1050 to 1000

  • HRE Veteran Artillery Price 1250 to 1500

  • HRE Saxon Battalion Artillery price 550 to 600

  • Swedish Mecklenburg Battalion Artillery price 550 to 600

  • Swedish Mecklenburg Field Artillery price 1200 to 1100

  • Swedish Mecklenburg Veteran Artillery price 1450 to 1400

  • Swedish Pomeranian Foot Hussars price 1000 to 1100

  • Swedish Pomeranian Foot Jaegers price 1000 to 1100

  • Swedish Veteran Jaegers price 1350 to 1450

  • Swedish Pomeranian Hussars price 1250 to 1300

  • Swedish Pomeranian Horse Jaegers price 1100 to 1200

  • Polish Dragoon Price 1100 to 950

  • Polish Veteran Dragoon price 1400 to 1350

  • Polish Lithuanian Dragoon price 1100 to 950

  • Polish Lithuanian Veteran Dragoon price 1400 to 1350

  • Polish Lithuanian Dragoon Guard price 1500 to 1650

  • Polish Converged Cavalry Price 1500 to 1600

  • Polish Lipka Tartar Veterans Price 1300 to 1600

  • Polish Pancerni price 1500 to 1600

  • Polish Petyhoria price 1575 to 1600

  • Polish Hussars price 1950 to 2000

  • Polish magnate replenishment speed vastly improved (no magnate units are on “very slow” black replenishment anymore)

Visual

  • Number of fixes made for British units who had elements of their uniform locked off from being customized

  • Fixed display bug on decisive defeats being shown as decisive victories

Artillery

  • Price adjustments, before and after

  • Training Cannon 0 0

  • Iron 3-Pound 25 50

  • Iron 6-Pound 120 150

  • Iron 12-Pound 250 350

  • Iron 6-Pound Howitzer 140 150

  • Iron 10-Pound Howitzer 250 225

  • Iron 16-Pound Howitzer 400 300

  • Iron 8-Pound Licorne 260 225

  • Iron 12-Pound Licorne 360 350

  • Bronze 3-Pound 300 200

  • Bronze 6-Pound 500 450

  • Bronze 12-Pound 900 800

  • Bronze 6-Pound Howitzer 520 400

  • Bronze 10-Pound Howitzer 800 550

  • Bronze 16-Pound Howitzer 1,220 750

  • Bronze 8-Pound Licorne 870 550

  • Bronze 12-Pound Licorne 1,150 800

  • Liechtenstein 12-Pounder 1,450 1,250 (and reloads 5 seconds quicker)

  • Brummer 12-Pounder 1,720 1,750

  • Geschwindstuck 6-Pounder 1,100 1,350

  • Shuvalov 16-Pounder 1,710 1,800

  • All howitzer damage slightly increased by +1

Per-depot manifest changes

Depot changes

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