Build 26496024

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BRICK 2 - Rags 2 Riches · public · first seen

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Patch notes · published by the developer

Update Notes for November 5-6: New Favelas, Smarter Enemies, Mountain Bikes and

On Steam

New Favelas

  • Both Favela turfs (Ironbound and Weequahic) have been rebuilt from scratch
  • Solid hillside terraces on six levels, joined by stairs, with no hollow ground underneath
  • Narrow alleys climb the hill, with cross alleys on every level, a yard, dead ends and lookouts
  • A market plaza along the street with stalls, lamps, bins and a dumpster to search
  • Houses stand wall to wall, so there are no cracks or holes to fall into or get stuck in
  • The gang flag now sits in the middle of the top terrace, and there are two ways up to it
  • Each Favela has its own mix of houses and colours
  • The Favelas draw with far fewer pieces than before

Enemies and Turf Thugs

  • Thugs, guards and soldiers now see you over crates, barrels, ladders, car bonnets and other waist-high things, instead of acting as if you were not there
  • An enemy who has lost sight of you now reacts to what he hears: your footsteps, gunshots and explosions send him straight to where the noise came from
  • A gang member who hears you fire a gun or set off an explosion joins the fight, even from further away
  • Enemies vault waist-high walls in many more places to chase you or reach cover, instead of walking the long way round
  • Thugs no longer stand and stare at you: they keep fighting as long as they can see you, and go looking for you when they lose you
  • Gunmen keep shooting when you get close, instead of putting their gun away and circling you
  • Machete thugs come straight at you and swing, and no longer wait their turn behind the one already fighting you: more of them swing at once
  • Machete thugs who lose you and find you again go back to fighting instead of standing still next to you

New Bikes

  • Every bike is now a new mountain bike, in nine different paint jobs
  • Three times as many bikes are parked around the city (67, up from 22), spread over every part of town, and a taken bike's spot gets a new bike sooner
  • The wheels roll as you ride, forwards and backwards, and the handlebars and front wheel turn when you steer
  • The pedals turn with your legs, and your feet stay on them
  • You lean into turns, more the faster you go
  • You climb onto the bike when you get on, and put a foot down when you stop
  • Rolling backwards, you walk the bike back with your feet, and you can now steer in reverse
  • Your backpack now stays on your back while you ride
  • Shooting, reloading, punching and kicking from the bike all work as before (pistols and melee only)

Stamina

  • Sprinting uses 40% less stamina: a full bar now lasts about 9 seconds of sprinting instead of 5 (longer with Cardio)

Weapons

  • The Brick and the Hatchets now hurt people when you hit them. The Brick does the least damage of any weapon, and the Hatchets are next
  • Spears are gone from the game: they no longer drop as loot, can't be crafted, and rivals no longer make or find them. A spear you already have still works and can still be sold

Shops and Looting

  • Buy in bulk: Shift + Click an item in a shop's buy list to buy 10 at once (fewer if you run short of cash or the shop runs out)
  • Every bin in the city can now be searched, not only the ones along the streets: bins by the houses and parks, the gas stations' trash cans and the freeway's bins

Car Alarms

  • A car thief is now a real person who walks up to your car. You only get the alarm notice if he reaches it
  • No thief comes for a car parked inside a base, or near your recruits or turrets
  • A thief who is shot on the way, or sees a player coming, never touches the car

Recruits

  • Recruits no longer walk across the base to stand at your garage door, open it and walk away, or stay pressed against it
  • Recruits now get through doors that have a wall or frame close behind them, instead of giving up on them
  • A recruit standing just past an open door no longer walks round the building to come back through it
  • A recruit with nothing to do no longer walks back and forth through your base's doors trying to reach you when you are somewhere it can't walk to (a roof, say). It now waits as close as it can get

Map and World

  • The minimap now always has north at the top, the same as the big map. Your arrow turns instead of the map
  • The dirt tracks through the forest are now drawn on the map and minimap
  • More small rocks to pick up on the open ground just outside the city

Found a bug? Tell us in the Discord bug reports channel.

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Update Notes for November 5-6: New Favelas, Smarter Enemies, Mountain Bikes and · BRICK 2 - Rags 2 Riches build 26496024 · SteamPeaks