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Tabletop TD · public · first seen

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Patch notes · published by the developer

Update v1.0.6

On Steam

New

  • Added a Boss incoming warning with a warning sound in the countdown spot, 10 seconds before a boss wave at any Game Speed.

  • Added a one-line reason at the bottom of the screen when a merge or sale fails, such as wrong materials, a special unit that is still a preview, or one someone already crafted.

  • Added a Projectiles option under both My Table and Other Players' Tables in the Graphics options. Turning it off hides only projectiles in flight, and thrown weapons still show in the unit's hand.

  • Added an outline when you aim at a reward card you can press, in both overhead and first-person view.

  • Added step skipping to the Tutorial. Hold N until the circle fills to skip that step. On a gamepad, hold the Controls Help button.

  • Added special unit crafting and rune engraving practice to the Tutorial. The Tutorial now ends when you read the Manual and put it down.

  • Added a Game Rules section to the Manual with Era Gap, Odds, Type Matchups, Helping Other Tables and Good to Know, plus pages on beer, cigarettes, placement spots and Rune Effects.

  • Added a padlock to the Co-op slot in the lobby, which can't be picked.

Changes

  • Changed the Tutorial into a single flow. If you have not finished or skipped it, your first single-player Basic Mode or Endless Mode run opens the Tutorial first, then moves on to the mode you picked. Tutorial in the main menu opens the same one.

  • Changed Basic Mode and Endless Mode runs to no longer show tutorial pages mid-run. Achievements do not unlock during the Tutorial.

  • Changed Great Totem to be stronger. Its attack aura goes from +30% to +60% and its radius from 3.5 m to 5 m, and it is added separately from regular buffers.

  • Changed special unit materials to earlier eras. Execution Engine now uses Bronze units instead of Iron, Railway Gun uses Iron instead of Modern, and Orbital Control Core uses Iron instead of Future. Their sell prices are lower to match.

  • Changed the firing sounds of Rocket Trooper, Chain-Shot Cannon, Tesla Coil and Disintegrator to new sounds that play right at the moment of firing.

  • Changed drag selection to have no limit (was 32 units). The Sell Pad now takes up to 128 units at once (was 40).

  • Changed the list of selected units on the left in overhead view to three per row. Special units sit at the top, then each era from latest to earliest, with Gems and Runes at the bottom. Flip pages with ▲▼ or the mouse wheel when it overflows.

Fixes

  • Fixed only some large units going onto the Sell Pad when dragged or moved with right click. Units at the edge are now pulled inside, and the Merge Pad works the same way.

  • Fixed the Tutorial getting stuck when a Beer mug in hand blocked picking up the Cigarette pack, when the Game Speed step did not appear after all enemies were defeated, or after spending a gem at the Slot Machine or Gacha Machine.

  • Fixed crafting a special unit not counting toward the 3★ mission and the Three Stars achievement.

  • Fixed the Five Eras, One Table achievement counting units in the Waiting Room and on the Merge Pad. It now counts only units on the board, as the description says.

  • Fixed numbers in special, Support and Mark unit descriptions not matching their actual effects.

  • Fixed wording mismatches across the Tutorial, Manual and loading tips in all 14 languages.

Per-depot manifest changes

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