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Patch notes · published by the developer

Game Rules & UI Update

On Steam

Game Rules & UI Update

▶ Game Rules

● Starting player HP increased from 30 to 35.

Compared with traditional collectible card games, our game has more units on the board, and those units tend to stay in play longer. We have increased players' base HP to help balance the pace of matches.

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▶ User Interface

Over the past few months, we have gradually updated the cards, main menu, collection, and card pack screens as part of an extensive redesign. There is still some polishing to do, but the overall visual style is now largely consistent. We will also release smaller patches over the next few days to smooth out interactions that still feel awkward.

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▶ Bug Fixes

● Fixed an issue that prevented Legendary Scimitar from playing back correctly in match replays.

● Fixed an issue where the card selector could remain stuck on screen when crafting cards or watching highlight replays.

● Fixed missing background artwork on the match control panel and disappearing faction icons.

● Repositioned the knockback showcase animation that plays after combat ends.

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▶ User Experience Improvements

Match Interface

● Reworked unit placement effects.

● Redesigned unit ownership indicators. Friendly and enemy units now use different shapes and more distinct colors to make them easier to tell apart.

● The emote button now has its own place on the control panel. You no longer need to click the character portrait to access it.

Deck Editing

● Expanded the card display area and added mouse wheel support for quickly flipping through pages.

● Added a more intuitive cost distribution chart.

● Added sorting options.

Card Packs

● Card rarity reveal animations are now more noticeable when opening packs.

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