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Im Bann Der Dunklen Jagd · public · first seen

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Major update · published by the developer

Patch 0.7.0: The Hunt Begins Anew

On Steam

Patch 0.7.0 – The Biggest Update Yet!

Patch 0.7.0 is the biggest update to Im Bann der Dunklen Jagd so far! Look forward to new enemy types, a completely redesigned boss fight, four difficulty levels, a new voice chat, and much more. Alongside extensive gameplay overhauls, this update brings new features, improved control options, graphical improvements, and numerous bug fixes.

What's New?

  • New Enemy Types: New threats lurk in the darkness.
  • Four Difficulty Levels: Choose between Easy, Normal, Hard, and Nightmare.
  • New Voice Chat: Talk to each other using proximity voice chat or use the radio to communicate regardless of distance.
  • New Flashlight Flash Mechanic: Boost your beam to blind enemies.
  • New Rescue System: Free your captured partner by blinding the enemy.
  • New Boss Fight: Face the Hunter and discover how to defeat him.
  • New Ghost Mechanics: Dead players can guide their surviving partner using footprints.
  • New Lobby Terminal: Select your mission through the terminal. Both players see the same state.
  • New Voice Performances: Voice actress MellaDi now handles all HQ transmissions.
  • Main Menu Leaderboard: View the leaderboard and your own placement directly from the main menu.
  • New Controller Features: Fully rebindable controls, menus and terminals that can be operated entirely with a controller, and optional vibration.
  • Official Soundtrack: The soundtrack, featuring nine tracks composed by the developer, is now available on Steam.

Enemy AI & Detection

  • Enemies patrol, follow noises, and actively search the area when they lose sight of you.
  • Enemies no longer spot you instantly. Distance, light, and noise determine how quickly they notice you.
  • Running can be heard from far away, while walking produces very little noise. Walls and closed doors muffle your footsteps.
  • An enemy's red light glows brighter once it starts hunting you.
  • New enemy types make your life difficult in the darkness.

Grabbed & Rescued

  • When an enemy catches you, it chokes you for a few seconds.
  • During this time, your partner can rescue you by blinding the enemy with their flashlight.

Flashlight & Flash Mechanic

  • The flashlight now has a battery that recharges while the flashlight is switched off.
  • Hold the flash button to boost the beam. Enemies caught in the light begin to burn and become blinded.
  • Using both players' flashlights on the same enemy makes the process faster.
  • The flash icon above an enemy only appears when it can be blinded.
  • Blinded enemies remember where the light came from. If you stay in the same spot afterward, they will find you.
  • Nearby walls no longer cause distracting glare. Instead, the beam gently dims when pointed at nearby surfaces.

Hiding & Lockers

  • Lockers have been completely reworked. You can now enter and leave them with a single click.
  • While inside a locker, you are completely silent and invisible to enemies.
  • If an enemy sees you hiding, it will drag you out of the locker.

Sprinting & Stamina

  • Sprinting is back! However, sprinting is now limited by your stamina.

Redesigned Boss Fight

  • The boss fight has been completely redesigned. Discover for yourself how to bring him down.
  • The fight is beatable solo, but easier with a partner.

Difficulty Levels

  • Choose between four difficulty levels: Easy, Normal, Hard, and Nightmare.
  • The host selects the difficulty at the terminal in the lobby.
  • Nightmare introduces additional enemies and has its own achievement.
  • Normal difficulty has been made slightly easier.
  • The bonus level is always played on Normal to keep leaderboard times comparable.

Co-op & Communication

  • Proximity Voice Chat: You can hear your partner using 3D audio. The farther away they are, the quieter their voice becomes. Walls muffle the sound.
  • Radio: Hold the radio key to talk to your partner regardless of distance. The default key is the right mouse button. A radio click signals when someone is transmitting.
  • Microphone Test: In the options, you can check your microphone's input level and see whether the volume is sufficient for your selected sensitivity.
  • Death & Silence: When a player dies, they can no longer speak.
  • Ghost Vision: As a ghost, you see the world in cold, colorless tones. Enemies glow red through walls, while your surviving partner pulses with their heartbeat.
  • Ghost Footprints: As a ghost, you briefly leave footprints that your partner can only see in the light of their flashlight.
  • Lobby Terminal: The host selects the level through the terminal. Both players see the same state.
  • Player Leaves the Session: If your partner leaves the game, you return to the lobby.

Controls & Accessibility

  • Fully rebindable controls for keyboard, mouse, and controller.
  • Menus and the lobby terminal can be operated entirely with a controller.
  • Controller vibration is supported and can be disabled in the options.

Graphics, UI & Performance

  • More Atmospheric Visuals: Subtle film grain, cold shadows, and warm lighting create a more immersive atmosphere.
  • Hunted Effect: When an enemy hunts you, the image closes in and fades.
  • Optimized Graphics Settings: The Low and Medium presets run more smoothly while retaining shadows, fog, and lighting.
  • Dynamic HUD Elements: Stamina and battery indicators only appear when needed.
  • Main Menu Leaderboard: Check the leaderboard and your own placement without leaving the main menu.
  • Localized Messages: In-game messages are now displayed in your selected game language.
  • Brightness Settings: The maximum brightness has been increased, allowing you to brighten the game further if needed.

New Voice Performances

Bug Fixes

  • Fixed numerous issues involving enemies, jumpscares, animations, and the lobby.

Happy hunting!

Your feedback and bug reports are always welcome in the Steam Discussions.

Thank you to everyone who has played the game so far!

smi.

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