Build 26495046

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Morbid Mailroom Playtest · public · first seen

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Patch notes · published by the developer

Small Patch

On Steam

Here's what I've changed/fixed today based on all of your awesome feedback
Thanks to everyone for your reports. Very helpful!

  • Tutorial pamphlet: made diagram for approved packages more clear. fixed a typo.
  • Input prompts: no longer show Use Tool or Grab when those actions aren't available.
  • Magnifying Glass: Removed an incomplete feature meant for the full game. Picture-in-picture resolution now set dynamically based on application window size.
  • Rule Sheet: Made Larger. Font size also increased. Added a light.
  • Incinerator: No longer flares up for anything but sealed packages.
  • Dangly Light: Added a handle
  • Mailroom Desk: Improved collision solidity
  • Package Distributor: Items now make a sound when they're repositioned, either due to falling off the desk or pulling the lever with a package on the desk.
  • Dissectables: Now show the red knife sliding prompt when held, to help make it clear what objects are dissectable. (In this version this should only effect envelopes)
  • Readables: No longer jitter while reading if physics parent is moving.
  • Vacuum Tube: Reduced sliding sensitivy a tad to help the vacuum effect shine
  • Package Labels: Size increased by 25% for better readability.
  • Main Menu: Added a link to the feedback form, in case you missed it at the end.
  • Mind's Atrium: Brightened Lighting, Added fog to help with visibility and navigation.
  • Opening Cutscene: Re-Aligned some animations
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