Advancing Fronts · public · first seen
Happy Friday, Generals! A new update has dropped for Advancing Fronts. This time, we've got a lovely stability patch! The AI architecture in the launch version proved to be quite fragile (I would say at least 95% of in-game crashes originated there), so I went back and did a little bit of reworking to tighten things up. Not only did this directly fix some crash-causing bugs, it also enabled me to find the sources of a number of other sneaky bugs.
The stability should be decently improved at this point. I can't guarantee there won't be any more crashes (the transportation code is especially fragile), but from my testing the stability should be pretty solid after the improvements. This is a pretty quiet patch for the playerbase as the changes aren't super visible, but for me as the developer it's a pretty major advancement as I can now focus on more player-impactful things.
As I've mentioned previously, v1.0.0 with the map editor should be coming out in the middle of December! This should be a pretty major milestone in whatever lifetime Advancing Fronts ends up having so I'll be hard at work trying to get the game improved as much as I can in the lead up to the release.
There will likely be more minor patches in the next 5-6 weeks as there's still a decent amount of room for improvement to the game in a few areas. I can't imagine the MVP map editor content will take me that whole time, so I'll also be looking into things like optimization during that time.
If there is a v0.3.0 release (which there likely will be), it will assuredly be an optimization patch, so be on the lookout for that in the next week or so!
See you all on the fronts, Generals!
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