The mountains
- Whiteout Pass, Twin Bore and Frozen Lake now lie in real Swiss valleys - Grindelwald under the Eiger, Zermatt under the Matterhorn and the Upper Engadin - built from real elevation data and aerial photographs.
- New rock by the road: limestone spires, cliff bands, scree and snowy outcrops.
- Snow settles on the boulders, the barriers and the edges of the road, and frost creeps in at the edges of the view.
- Twin Bore is 800 m longer, with a jump in its high valley.
Tunnels
- Road tunnels are rebuilt in cast concrete with cable trays and white LED light bars, with new entrances, and gunfire and explosions echo louder inside.
The podium
- The end-of-season podium is now a 3D stage: the top three craft on their steps, the cup hovering over the winner, confetti and sparks.
Elsewhere
- Only the circuits you are about to race stay loaded, using much less memory, and a loading mark shows while the next one loads.
- Optional RAM and CPU readouts, next to the FPS and VRAM ones.
- AI craft swerve wide around wrecks, and the grotto's walls are solid with softer collisions.
Known issue
- With V-Sync on, some systems hitch briefly about once a second. If you see it, turn off "V-Sync" in the Display tab.
If something looks or plays wrong, post it in the discussions - that's how these get found.