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Patch notes · published by the developer

Update 0.3.4 - Summit

On Steam

The mountains

  • Whiteout Pass, Twin Bore and Frozen Lake now lie in real Swiss valleys - Grindelwald under the Eiger, Zermatt under the Matterhorn and the Upper Engadin - built from real elevation data and aerial photographs.
  • New rock by the road: limestone spires, cliff bands, scree and snowy outcrops.
  • Snow settles on the boulders, the barriers and the edges of the road, and frost creeps in at the edges of the view.
  • Twin Bore is 800 m longer, with a jump in its high valley.

Tunnels

  • Road tunnels are rebuilt in cast concrete with cable trays and white LED light bars, with new entrances, and gunfire and explosions echo louder inside.

The podium

  • The end-of-season podium is now a 3D stage: the top three craft on their steps, the cup hovering over the winner, confetti and sparks.

Elsewhere

  • Only the circuits you are about to race stay loaded, using much less memory, and a loading mark shows while the next one loads.
  • Optional RAM and CPU readouts, next to the FPS and VRAM ones.
  • AI craft swerve wide around wrecks, and the grotto's walls are solid with softer collisions.

Known issue

  • With V-Sync on, some systems hitch briefly about once a second. If you see it, turn off "V-Sync" in the Display tab.

If something looks or plays wrong, post it in the discussions - that's how these get found.

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