Build 26492327

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Rollout Playtest · public · first seen

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Patch notes · published by the developer

Rollout - 0.0.18

On Steam

There's a lot of changes here, most of it is quality of life for the user and for the gameplay tests.

MAIN MENU

- Added a new main menu that works with gamepad, keyboard and mouse. B, Esc and right-click go back, and the first button is focused on start.
- Added a Quick Play option.
- Added a server browser in list form, with Server, Map, Players and Ping columns.
- Added ping colours: green, then yellow, then red, and a grey "—" when the ping is unknown.
- Server browser shows the host's current Steam name and the real player count.
- Server browser hides empty or phantom sessions, duplicates, and matches from other game versions.
- Added loading screens for hosting, searching and joining.
- Added a 10-second join timeout with an error message.
- Fixed Enter not pressing buttons.
- Fixed gamepad and keyboard navigation jumping out of the server browser.

GENERAL UI

- Added a pulsing green focus highlight on every selectable element.
- Added UI sounds for highlight, confirm and cancel.
- Changed menu fonts to match the settings menu.

IN-GAME UI

- Added a new HUD:
- Weapon panels show ammo, reserve ammo, reload progress, RELOADING / RELOAD / NO AMMO, and a low-ammo colour.
- Added the loadout screen: weapon and team selection with full gamepad support, plus live player and bot counts above each team.
- Added a pause menu with Resume, Settings and Leave Match (with confirmation). It shows HOST or CLIENT and the version.
- Added a scoreboard (hold Tab or Select):
- Blue, Red and Spectators sections, with bots listed.
- K / D / A and ping columns. Kills, deaths and assists aren't tracked yet.
- Steam avatars, and your own row is highlighted.
- Added chat:
- Enter opens it, Enter sends, and Esc closes. The drone doesn't move while you type.
- Newest messages are on top, and the mouse wheel scrolls older ones.
- Messages have a 120-character limit and spam protection.
- Player names show in team colours.
- System messages: connected, left, lost connection, new host, and internet lost or restored.
- Chat fades out after a few seconds.
- Added a red "No internet connection" banner.
- Fixed client crosshairs not binding to the weapons after spawn.
- Fixed loadout buttons not responding after Pause -> Resume.

HOST MIGRATION

- Added host migration. If the host leaves, closes the game, crashes or loses internet, another player becomes host and the match continues. Positions, health, teams and loadouts are kept.
- Added a Reconnecting screen with a Leave Match button.
- Players who rejoin go to the loadout screen, and drones of players who left are removed.
- A client with a short internet drop reconnects on its own. After 30 seconds offline, it returns to the main menu with a message.
- A host that loses internet returns to the main menu with a message.
- A player left alone after a migration returns to the main menu with a message.
- Accepting a Steam invite or using "Join game" during a match leaves the current match cleanly first. A host hands the match over to the others.
- Migrated matches show up in the server browser.
- The game rejoins the Steam lobby automatically if Steam drops it.

GAMEPLAY / NETWORKING

- Fixed players getting disconnected by network spam from the in-air state.
- Changed aim replication to unreliable, which lowers network load.
- Fixed drones exploding after a migration or when the player re-possesses them.
- Fixed double drones and the loadout screen opening over a living drone.

SETTINGS AND PERFORMANCE

- Added a benchmark on first launch that picks the graphics quality. It runs only once.
- Added volume sliders (Master, SFX, Music) with defaults of 20%, 70% and 40%.

TECHNICAL

- Added a custom C++ GameInstance that handles session safety, lobby handover, connection watching and Steam avatars.

Per-depot manifest changes

Depot changes

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Rollout - 0.0.18 · Rollout Playtest build 26492327 · SteamPeaks