Corpus et Spiritus · testing, public · first seen
Dear alchemists,
First of, I want to address a big thank you to all of you for your enthusiasm for Corpus et Spiritus! Feedback has been really good so far, and that means a lot to us. We are proud and happy that you all are enjoying this game!
Now, you have been sending a lot of feedback, through the Steam forums, our Discord server or the in-game feedback form. I'm reading everything, and I'm going to address as many of these as I can. Starting today with a small update that fixes some little frustrations! Here's the changelog:
When you finish a game, you earn the runes for the current blood level, but you now also earn the runes for all the lower blood levels that you hadn't cleared.
For example, you played on Blood level 0, reached the 3rd knowledge threshold before losing. Then you start a new game with a Blood level 1, and you win it. You then gain the full 20 runes for the Blood 1 feat, AND the 14 runes for the Blood 0 threshold you hadn't yet reached.
The knowledge bar disappears when in the workshop view, to avoid it blocking some interactions with the far-left components of the machine on narrower screens.
Interacting with the talisman component of the machine now behaves properly: no more hiccups when moving the mouse over it.
If you clicked on the book in the repair workshop view, it would be open when you start your next game. That's fixed now.
There is now a big "DEMO" in the title screen of the demo, to better show that it's, well, a demo. :)
Fixed Dawnmaker's image being cut on wide screens in the title menu.
There is a lot more planned for future updates, and I'll keep reading all of your feedback so keep it coming!
Happy playing,
Adrian from Arpentor Studio
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4225282 | 5033794855930294545 | — |
| 4225283 | 3406827046865932907 | — |
| 5477300 | 5405774391692217002 | — |