Pixel Survivors : Defense · public · first seen
New skill Boomerang has been added to the default skill pool, so there are more skills to pick from right from the start.
New games now start with two characters unlocked: Archer and Mage, so new players have more choice from the first run.
You can now keep playing in Endless after winning a Normal run: the result screen has a new Go Endless button.
New Skip Chests option in the in-run Tab menu: chests no longer pop up a window. They stack up in the corner of the screen so you can open them later.
Big numbers in Endless are now shortened with suffixes like T, Qa, Qi and so on, so they don't get too long to read.
When FPS drops very low in Endless, the game now automatically reduces skill particles.
When FPS is very low, enemy animations are also skipped to keep the game running smoothly.
Reworked the evolution of Phantom Knight.
This is the last update before 1.6. Version 1.6 will bring new characters and new skills, and maybe a new game mode.
I'm also thinking about adding Difficulty X as the final difficulty of the game. I'm not sure yet if it's needed, so if you'd like it, please leave a comment.
1.6 will also rework leaderboard scoring, so repeating one single build is no longer the way to the top.
I've received a lot of feedback about reworking some characters, and I'll put those changes into 1.6 as well.
There may still be small updates before then for performance or quality-of-life fixes, if needed.
Thanks for playing! If you find a bug or have an idea, send it through Phoenix Post or share it in the Discussions.
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