YGGDRA: SURVIVOR · public · first seen
Hello, this is the YGGDRA SURVIVOR Dev Team.
First, thank you to everyone who keeps playing YGGDRA SURVIVOR. Every piece of feedback you sent helped shape this update.
The 2.0 update is now live.
This update adds new characters and bosses, reworks the combat and progression systems, and adjusts difficulty and currency balance.
📢 What's in This Update
* New Characters – 6 Larok Members
- Eva, Sophia, Loretta, and Clarice (Wisdom/Confidence/Courage) have been added.
- They are unlocked by completing new Achievements.
- A Larok Faction Synergy has been added. (Faster Ultimate charge, increased damage)
* New Bosses and Monsters
- New bosses appear: Cerberus, Hydra, Fenrir, Ymir, and Boar.
- Golems, Ember, Shield, Sniper, and Summoner monsters, and the Treasure Slime have been added.
- A mid-boss now appears every 5 waves.
- Rare and Elite monsters can now spawn with mutations (Sprint, Steel, Regeneration, Split, Frenzy).
* Combat
- Dash has been added. (Space / Left Shift / Gamepad A) Narrowly avoiding an attack triggers a Perfect Dodge.
- Ultimates now activate automatically from level 6 and reach full power at level 8 in their glowing form.
- Surprise ambushes (Encirclement, Charging Column, Pincer Attack) can now occur mid-wave.
- Hazard floors with meteor showers or lightning strikes have been added. (1.5x rewards)
- Area attacks now show a red warning on the ground first.
* Progression and Builds
- Level-up cards have been reworked, and Rule cards have been added.
- Defeating a mid-boss lets you choose a Relic. Relics come in two kinds: Minor Relics, which give a small effect at no cost, and Major Relics, which give a large effect but come with a drawback.
- Path choices, Faction Synergy, and character Unique Traits have been added.
- Obtaining a Rune of a type you already have equipped now upgrades it, and 3 new Runes have been added.
- Rune Shards are now obtained from monsters during battle and equipped after the wave ends.
* Treasure Chests
- Defeating monsters during battle can drop Normal, Rare, and Golden treasure chests.
- Chests give an extra reward: Gold Jackpot, Loot Magnet, Shockwave, Ultimate Charge, Level-up card, Relic choice, or HP Recovery.
* Challenges and Achievements
- 4 Challenges have been added (Glass Body, Horde, Ranged Squad, Blitz).
- A Starting Relic choice has been added.
- New Achievements have been added.
* Balance
- Monster HP and attack now rise more on higher floors, with a steeper increase at higher difficulties.
- Hanamja's defense is now capped at 70%.
- Hanamja upgrade costs now increase in stages, greatly reducing the total cost. Resetting refunds all Gold spent.
- Gold and Shards gains have been adjusted. Waves survived with almost no damage taken grant a Flawless wave bonus of Shards.
- Fruit healing is now based on a percentage of max HP.
* Convenience and Display
- A Screen Shake on/off toggle has been added to Options.
- The results screen now shows each character's damage and damage share.
- Off-screen treasure chests and Treasure Slimes are now indicated by direction markers at the screen edge.
- Notification text and results screen text are now clearer.
- The title screen and logo have been renewed, and Hanamja has been redrawn to match his illustration.
* Bug Fixes
- Fixed an issue where the Forest of Melody Rune's revival chance was not applied.
- Fixed an issue where percentage effects disappeared when obtaining multiple copies of the same stat card.
- Fixed an issue where level 8 characters stopped without using their Ultimate.
- Fixed an issue where some effects appeared as pink boxes.
- Fixed an issue where Golems stopped moving after being knocked back.
- Fixed an issue where some monsters were not shown as the killer on the results screen.
- Fixed an issue where an extra Level-up card could be chosen when the Rune equip window opened for the first time.
We will keep refining the game so that every floor of the climb stays tense and exciting.
Take on even higher floors with your new companions!
Thank you.
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