This patch addresses some critical balance requirements for Nullify and Devour Magic while also aiming to improve build variety. More balancing is underway to support additional archetypes.
Ability Balance
Fireball
- Base damage reduced from 40 to 20.
- Damage over time increased from 30 to 50.
- Enemies struck by Fireball now receive a debuff that reduces their DoT Resistance by 15%, increasing damage received from subsequent damage-over-time effects.
Plague Bloom
- Radius increased from 375 to 490.
Terra Lance
- Hits are now capped at 5 per enemy per cast.
- Cooldown increased from 7 to 8.5 seconds.
Hellfire Loop
- Entering the flames now applies a burn dealing 45 damage over 3 seconds.
- Optimized ability spawning to reduce lag.
Stormcaller's Ray
- Increased ray rotation speed.
- Damage increased from 25 to 35.
Nullify
- Silence duration reduced from 3 to 2 seconds.
- Cooldown increased from 12 to 14 seconds.
Devour Magic
- Active duration reduced from 2 to 1.5 seconds.
- Health absorbed reduced from 100% to 25%.
- DoT damage absorbed reduced from 50% to 10%.
- Cooldown increased from 8 to 10 seconds.
Piercing Salvo
- Projectile speed increased to 1800.
- Cooldown reduced to 12 seconds.
Titan's Revenge
- Damage reduced from 60 to 50.
- Defensive bonus removed.
Blight Nova
- DoT damage increased from 60 to 70 over 6 seconds.
- Blight projectile count increased from 24 to 28.
Fractal Shard
- Secondary bolt damage increased from 40 to 50.
- Projectiles now fracture upon hitting other projectiles instead of being canceled.
Arch Mage
- Spell Power bonus reduced from +25% to +15%.
Mana Sap
- Projectile debuff adjusted to correctly reduce projectile speed by 35%.
Essence Shift
- Mana consumption reduced from 25% to 15% of current mana.
Second Breath
- Cooldown reduced from 24 to 20 seconds.
Arena & Gameplay
Arena Portals
- Health and Mana portals now restore 3% of the respective resource per second.
- Health portal restoration now scales with Healing Received bonuses from items.
Blink
- Blink is no longer affected by Silence.
- HUD updated to display when Blink cannot be cast due to insufficient charges.
Quality of Life & Matchmaking
- Players can no longer join or leave a match within the final 3 seconds of the ready countdown. This prevents roster changes during match initialization and helps avoid loading issues.