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Spellfall: Mages & Mayhem Playtest · public · first seen

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Patch notes · published by the developer

Spellfall Update 1.0.3 - Bring on the DOTs

On Steam

This patch addresses some critical balance requirements for Nullify and Devour Magic while also aiming to improve build variety. More balancing is underway to support additional archetypes.

Ability Balance

Fireball

  • Base damage reduced from 40 to 20.
  • Damage over time increased from 30 to 50.
  • Enemies struck by Fireball now receive a debuff that reduces their DoT Resistance by 15%, increasing damage received from subsequent damage-over-time effects.

Plague Bloom

  • Radius increased from 375 to 490.

Terra Lance

  • Hits are now capped at 5 per enemy per cast.
  • Cooldown increased from 7 to 8.5 seconds.

Hellfire Loop

  • Entering the flames now applies a burn dealing 45 damage over 3 seconds.
  • Optimized ability spawning to reduce lag.

Stormcaller's Ray

  • Increased ray rotation speed.
  • Damage increased from 25 to 35.

Nullify

  • Silence duration reduced from 3 to 2 seconds.
  • Cooldown increased from 12 to 14 seconds.

Devour Magic

  • Active duration reduced from 2 to 1.5 seconds.
  • Health absorbed reduced from 100% to 25%.
  • DoT damage absorbed reduced from 50% to 10%.
  • Cooldown increased from 8 to 10 seconds.

Piercing Salvo

  • Projectile speed increased to 1800.
  • Cooldown reduced to 12 seconds.

Titan's Revenge

  • Damage reduced from 60 to 50.
  • Defensive bonus removed.

Blight Nova

  • DoT damage increased from 60 to 70 over 6 seconds.
  • Blight projectile count increased from 24 to 28.

Fractal Shard

  • Secondary bolt damage increased from 40 to 50.
  • Projectiles now fracture upon hitting other projectiles instead of being canceled.

Arch Mage

  • Spell Power bonus reduced from +25% to +15%.

Mana Sap

  • Projectile debuff adjusted to correctly reduce projectile speed by 35%.

Essence Shift

  • Mana consumption reduced from 25% to 15% of current mana.

Second Breath

  • Cooldown reduced from 24 to 20 seconds.

Arena & Gameplay

Arena Portals

  • Health and Mana portals now restore 3% of the respective resource per second.
  • Health portal restoration now scales with Healing Received bonuses from items.

Blink

  • Blink is no longer affected by Silence.
  • HUD updated to display when Blink cannot be cast due to insufficient charges.

Quality of Life & Matchmaking

  • Players can no longer join or leave a match within the final 3 seconds of the ready countdown. This prevents roster changes during match initialization and helps avoid loading issues.
Per-depot manifest changes

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