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project paradox playtest
Builds
26475879
Build 26475879
build
project paradox playtest
· public · first seen
6 Nov 2026, 04:17 UTC
PICS live
1
Branches
1
Depots changed
—
Download delta
04:17 UTC
Time · UTC
Patch notes · published by the developer
6 Nov 2026, 04:18 UTC
v0.3.1.14 Patch Notes
On Steam
Enemies
Melee enemies now spread out and surround you. Those without room wait on an outer ring.
Melee enemies keep moving between attacks and hit players in reach instead of walking past them.
Melee enemies now wind up before attacks and lunge as they connect. All enemies react more strongly when hit.
Knockback:
Each hit in a chain pushes less. After 1.2 seconds of chained knockback, enemies ignore knockback for 1.5 seconds.
Freeze:
Enemies stay frozen for 3 seconds at most. For the next 2 seconds, they can be slowed but not refrozen.
Normal Difficulty
Starting 25% into a mission, waves gradually thin out. By the end, spawn rate is a further 55% lower, and group sizes and the enemy cap are 50% lower.
Killing enemies quickly now raises the spawn rate much less.
Flying, ranged, exploding, flanking, support and elite enemies are 70% less likely to spawn, and only half as many can be alive at once.
High-rank portals are 65% less likely to appear.
Hard is unchanged.
Specials & Upgrades
The
Special meter
now refills on its own, from empty to full in 2 minutes. Dealing damage still fills it faster.
Upgrades offered 3 times in a row without being picked now get rerolled, so you'll see more variety.
Loading Screens
Redesigned the loading screen with a new Paradox look.
The screen now shows the current loading stage, including how many players are ready.
Players now spawn once everyone has loaded. If someone stalls, the rest of the party continues after 60 seconds.
The launch loading screen now stays up for at least 5 seconds.
Bug Fixes
Fixed Double XP only applying to the player who picked it up.
Fixed melee enemies standing idle just out of reach.
Fixed melee enemies holding position out of range while an attack was on cooldown.
Fixed enemies in large groups walking to outdated positions.
Fixed some enemies attacking late when already in range.
Per-depot manifest changes
Depot changes
All depots
Depot
New manifest
Previous manifest
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