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Patch notes · published by the developer

v0.3.1.14 Patch Notes

On Steam

Enemies

  • Melee enemies now spread out and surround you. Those without room wait on an outer ring.
  • Melee enemies keep moving between attacks and hit players in reach instead of walking past them.
  • Melee enemies now wind up before attacks and lunge as they connect. All enemies react more strongly when hit.
  • Knockback: Each hit in a chain pushes less. After 1.2 seconds of chained knockback, enemies ignore knockback for 1.5 seconds.
  • Freeze: Enemies stay frozen for 3 seconds at most. For the next 2 seconds, they can be slowed but not refrozen.

Normal Difficulty

  • Starting 25% into a mission, waves gradually thin out. By the end, spawn rate is a further 55% lower, and group sizes and the enemy cap are 50% lower.
  • Killing enemies quickly now raises the spawn rate much less.
  • Flying, ranged, exploding, flanking, support and elite enemies are 70% less likely to spawn, and only half as many can be alive at once.
  • High-rank portals are 65% less likely to appear.


Hard is unchanged.

Specials & Upgrades

  • The Special meter now refills on its own, from empty to full in 2 minutes. Dealing damage still fills it faster.
  • Upgrades offered 3 times in a row without being picked now get rerolled, so you'll see more variety.

Loading Screens

  • Redesigned the loading screen with a new Paradox look.
  • The screen now shows the current loading stage, including how many players are ready.
  • Players now spawn once everyone has loaded. If someone stalls, the rest of the party continues after 60 seconds.
  • The launch loading screen now stays up for at least 5 seconds.

Bug Fixes

  • Fixed Double XP only applying to the player who picked it up.
  • Fixed melee enemies standing idle just out of reach.
  • Fixed melee enemies holding position out of range while an attack was on cooldown.
  • Fixed enemies in large groups walking to outdated positions.
  • Fixed some enemies attacking late when already in range.
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