Hullscarred Playtest · public · first seen
- Keep guided missiles on their originally acquired targets; correct mount-based acquisition-range tests.
- Fix Hive ship navigation deadlocks and stop pursuit from escalating awareness.
- Reduce flight marker clutter and jitter, and unify timed proximity interaction feedback.
- Move Debris Tide beyond Red Picket (route depth eight onward), including passive/procedural availability; remove it from starting directives.
- Show earned rewards in completion banners.
- Add contextual first-time reminders and warnings for under-equipped ships; place the launch warning on the ship preview.
- Remove Prospector from the starter lineup.
- Prevent accidental game selection and soften the launch transition for reduced motion.
- Automate onboard crew assignment and improve Dispatch mission pilot decisions.
- Refine room layouts and Outfitting scaling; scale the Shipyard fleet with the station UI.
- Make operational headquarters Dispatch and Crew cards open their departments directly, while preserving funding gates.
- Make Concourse activity icons open the reading shelf, the appropriate sponsored captain, onboard specialist or fleet-support record; retain keyboard/touch paths and locked-facility fallbacks.
- Add a contextual captain check-in and Talk action to the Dispatch Overview. A notification pip identifies a reviewable proposal. Conversations open over the Overview in a focus-managed dialog; separate plan review and payment confirmation remain.
- Simplify Twitch setup and fix viewer squad arrivals; document viewer-join diagnostics.
- Refresh browser journeys and UI evidence qualification checks for these flows.
- Retain the existing accepted station screenshots and prior Steam delivery manifests/receipts. Those historical records are provenance, not new behavior or fresh release acceptance.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5493341 | 1447753562173094084 | 8741889712489878596 |