Build 26473755

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Patch notes · published by the developer

Feedback Update

On Steam

This update brings Patrol to ten more languages, reworks how compounds call for help, and fixes a long list of things you reported. Thank you for playing and for the feedback.

Now in 11 languages

  • French, German, Spanish (Latin America), Portuguese (Brazil), Russian, Polish, Turkish, Norwegian, Japanese and Simplified Chinese.
  • The game starts in your Steam language. Change it any time in Settings > Gameplay > Language.
  • Text that runs long in another language now shrinks to fit instead of spilling over.

New

  • One-click captures: right-click an HVT who hasn't given up yet, and the squad you sent ties him up the moment he surrenders. No second click.
  • Mortar teams work their tube: a gunner on the sight, a loader hanging each round, ammo bearers behind them.
  • Air-dropped vehicles come down netted onto a pallet, and heavy vehicles (Bradley, Stryker, Radar Track) ride under three parachutes.
  • A new map shape: cliffs with passes, and plateaus with a town or compound on top. Roads only cross at the passes.
  • The minimap is now a real overhead photo of the map.
  • Tutorial: a new step for queuing orders with Shift + right-click.

Balance

  • Compound reinforcements: a bug let a raided compound call ten waves at once, so a few minutes in you could face 300 men. Now one wave arrives about every two minutes. Get in, get the target, get out.
  • Starting cash depends on difficulty: $3,500 Easy, $2,000 Medium, $1,750 Hard, $1,500 Extreme.
  • Mission pay is 20% lower on Easy and Medium and 30% lower on Hard and Extreme.
  • Capturing the oil field now pays $800 (was $300).
  • Guns no longer waste fire on targets they can't hurt (rifles at tanks), and enemy riflemen shoot your men before your light armor.
  • Loitering munitions pick a new target, or pull out and keep hunting, if their target is killed mid-dive.

Fixes

  • Right-clicking a wounded soldier next to a building now carries him out instead of sending the squad into the building.
  • A soldier wounded while fast-roping lands outside the building where he can be carried, not stuck inside it.
  • Soldiers no longer hop back and forth over a compound wall.
  • Squads no longer walk into a house on their own because of an old breach order you had already changed.
  • Your soldiers always wear their helmets.
  • Menus and the mission board fit on smaller screens (1280x720 and 1366x768). The deck screen and the operation setup no longer cut off at the bottom.
  • Squads boarding a vehicle wait for men carrying the wounded.
  • FPV drones only trail smoke while they are falling.
  • Shorter mission briefs; "TAKES OUT" now reads "ON SUCCESS".
  • Co-op and replays: side-job props now show for both players, and turrets turn smoothly.
Per-depot manifest changes

Depot changes

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Feedback Update · Patrol Playtest build 26473755 · SteamPeaks