WORKS: Motorsport Factory · experimental, public · first seen
- Fixed newly hired staff appearing at neighbouring buildings instead of arriving through an accessible factory entrance.
- Fixed repair menus being hidden behind other controls in the car overview.
- Fixed demolition markers and unfinished jobs remaining after their equipment had already been removed, including when loading existing saves.
- Fixed test sessions being abandoned when the car could not reach the circuit. Bookings now wait for access to be restored and explain the blocked route.
- Fixed mechanics leaving at closing time before recovering cars from test sessions.
- Corrected the driver’s seating position in karts during test-track running.
- Fixed race-session incident text being cut off, including at larger text sizes.
- Reduced staff artwork loading and memory use by loading character bodies and outfits as needed.
- Rebalanced race-fuel suppliers so every supplier offers a lap-time improvement over standard fuel, with premium fuel providing the largest benefit.
- Supplier comparisons now show lap-time effects more clearly and use consistent Prestige wording.
- Added a warning when a loose chassis cannot be moved because equipment storage is missing, with a shortcut to the required equipment.
- Clicking outside the car overview no longer closes it accidentally. Use Close or Escape to dismiss it.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5119402 | 6415030192847540404 | — |
| 5119403 | 372055753540652477 | — |