Build 26473207

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Patch notes · published by the developer

ReapCycle Dev Update: More Sparks, Fewer Surprises

On Steam

This update brings together the work since 31 October: a multitool makeover, better tether handling, and a round of movement and multiplayer fixes.

Multitool Makeover

  • Updated tether gun visuals with animated rings, electrical arcs, and a mode-aware display.
  • New beam particles, contact effects, and launch bursts visible to the crew.
  • New audio for active tethering, tossing, dropping, building, and cable placement.

Less Wrestling with the Tether

  • More predictable positioning and stacking, including a fix for effects accidentally inflating the collision buffer.
  • Loose scrap gets pushed aside without shoving the held payload backward.
  • Bonks now follow the object you actually see in first person.
  • Improved gentle-contact detection and push strength, tuned through multiplayer testing.

Movement and Multiplayer

  • Steadier first-person item holding, with movement bob while walking, running, jumping, and landing.
  • Fixed the WorldView jump/landing mix-up after loading.
  • New jumps can interrupt landing instead of waiting for the recovery animation to finish.
  • Corrected the sideways WorldView tether gun.
  • Fixed clients walking through the host. Living players now block each other in both directions, with collision still switching appropriately during knockdown and recovery.

Building and Crafting

  • Building previews use the machine's hologram meshes for clearer valid/invalid placement feedback.
  • The Essentials Crafting Bench now has start, working-loop, stop, and recipe-completion sounds.

Calling All Testers


Please give consecutive jumps, held-item movement, tether stacking and pushing, and player collisions a workout. When reporting multiplayer issues, include whether you were host or client and which input device you used.

Feedback: [email protected]

ReapCo has authorised none of these upgrades. Please continue using the equipment responsibly.

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