Build 26472205

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Starcrest Playtest · public · first seen

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Patch notes · published by the developer

0.4.4

On Steam
  • Physics/CPU optimizations: rewrote physics code to prevent lag spirals during CPU-heavy calculations such as large ship collisions (~80% reduction). Distant ships now stop calculating unnecessary physics much sooner (~9x reduction). Skipped calculating overlap for colliders that did not use it anyway.
  • Redesigned starter Outpost.
  • Reworked universe generation engine: planet radii now use a more consistent scaling of approx. 1:100 to real life, and star radii and distances 1:1000 (for reference, the starter planet is now 5x larger than before). This also comes with a regenration of the default star system.
  • Increased cruise mode max speed from 200 to 800km/s.
  • Cruise mode throttle and speed now follow an exponential pattern.
  • Dark side of terrestrial planets is now actually black when viewed from space.
  • Added water and oceans to lush terrestrial planets with varying odds of how much of the planet is covered (mostly visual, there are watery footsteps but you can’t go inside).
  • Added 8 terrestrial planet variations, 3 dwarfs, and all spectral star types. Each subtype has different colors, terrain conditions, and sizes that all vary within the subtype, so every celestial body is unique.
  • A ‘Test Flight’ option in the ship builder now allows you to spawn inside your ship in-game immediately for testing, both on the ground and in space.
  • Gravity levels are now accurate (to scale) and dependent on a celestial body’s size and density.
  • Default planet is now Miata d as it is further away from the star, making sense for a lush planet in the habitable zone range. Miata the star itself is now a spectral G-type to match our real-life Sol.
  • Ships landing on terrain (outside of launchpads) will now shut down their engines automatically and remain stable on the ground.
  • Added toggle cruise mode to the keybinds window on PC.
  • Updated distance at which various planet types will cause a mass lock (and cruise mode to emergency stop).
  • https://starcrestgame.com now contains a graph for average and max player counts over a configurable period.
  • Ship HUD’s altitude slider will now show an indicator where the mass lock is.
  • Added fuel consumption for cruise mode based on ship mass (independent of speed).
  • Dropping out of cruise mode now gives you max normal speed. Emergency drop still goes to 0.
  • Updated shaders to make the disconnect between surface and atmosphere sunrise ring less noticeable on smaller planets.
  • Reworked planet terrain LOD system to make color transitions a lot less noticeable.
  • Earth-like ('Lush') planets are now the only ones with breathable atmospheres.
  • HUD will display a visual ‘Low Fuel’ alert when hydrolox levels drop below 15%.
  • Various notifications and alerts are now shown in the cockpit HUD (many instead of the screen-space notifications meant for non in-universe info).
  • Planet surface footstep sounds will now match the actual material type, and added rock and sand footstep sound variations to match new surface types.
  • Added a warning to the pilot seat HUD for imminent emergency drops in cruise mode.
  • RCS thrusters are now 4x as powerful as before, making them 1/9th of the power of the small hydrolox thruster.
  • You can no longer spam jump to go up vertical walls.
  • Increased the PCU cost of basic blocks from 1 to 3.
  • Player HUD like oxygen are now hidden in third-person.
  • Master server restarts and outages (though so far very rare) will now allow running sessions to continue and reconnect automatically; whereas before it would force restart everything always.
  • Fixed atmosphere of terrestrial planets dissapearing when viewed from over 1Mm away.
  • Fixed performance issues related to vegetation when flying fast and low.
  • Fixed roll and strafe ship controls being anchored to the wrong side of the screen.
  • Fixed ship builder parts hotbar not being in the correct position on widescreen devices, and not being scrollable properly on ‘shorter' devices.
  • Fixed race condition if you exit the pilot seat whilst the animation was still playing.
  • Fixed conflicting gravity issue when inside a ship inside another ship.
  • Fixed ships with large amounts of basic blocks causing an exponential amount of lag related to cruise control mass lock evaluations.
  • Fixed ships resting on terrain causing physics jitter.
  • Fixed clouds from showing over dark terrain when viewed at an angle.
  • Fixed footsteps and head bob pausing for too long when landing after jumping while running.
  • Fixed being unable to go back online in the same session once having pressed ‘Continue Offline’ at any point, even when the connection has since been succesful.
  • Fixed vegetation sometimes appearing mid-air for a split second while flying at high speeds.
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0.4.4 · Starcrest Playtest build 26472205 · SteamPeaks