Build 26471766

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Misfits Playtest · public · first seen

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Patch notes · published by the developer

Update 0.6

On Steam

Misfits 0.6.0

Added

  • Achievements: 37 stickers to earn (win each difficulty, feats of skill, co-op and collection goals, five secrets), shown in a sticker-book page with a toast when you earn one, and mirrored to Steam achievements when Steam is running.
  • Some items now unlock through achievements, and the Compendium has an Items tab showing which achievement unlocks each locked item.
  • Random pick on the character, weapon and map selects.
  • Difficulty unlocks now feel like a reward: coloured cards, taped locks and an UNLOCKED stamp.
  • Invite a friend with Steam Remote Play Together straight from the game.

Changed

  • Defeat and victory screens are one page: a card per player, awards on the player who earned them, and details on a post-it.
  • The end-of-run screen asks "How was this run?" with one-tap Too hard / Too easy / Loved it / Found a bug chips that start your feedback note.
  • The shop and level-up screens open and refresh faster, most of all in four-player games.
  • Shop and spellbook screens are tidier in late runs and in co-op.
  • Characters without mana no longer get mana items in the shop or in crates.
  • Enemies hit a little softer as the waves go on, and Max Health level-up cards give twice as much.
  • Run reports sent with telemetry now include more combat and shop detail (what killed you, hit sizes, shop offers), to help balance the game.

Fixed

  • Level-up cards: the card symbol could be drawn between two cards instead of on its card.
  • Long shop-card descriptions wrap and end with an ellipsis above the price.
  • Enemies no longer become immune to a second hit right after the first one.
  • Co-op seat cards keep their place when the window is resized.
  • A co-op player leaving mid-shop, level-up or crate screen no longer reshuffles the other players' offers, locks or rerolls.
  • The General Store no longer sells items that are still locked behind an achievement.
  • Music no longer cuts out about two seconds in when the track changes during a crossfade (including Skip Song).
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