Tenebris Playtest · public · first seen
Gameplay Pass 1
Another major update, two good weeks in a row for this!
Updates:
Those are the big ones but each one has a bit more to talk about!
The health pickups:
I would really like input on how this feels. Each one gives 1 health and I do not plan on that changing. They also drop based on the difficulty of the game so when more difficulties come out the chance of health pickups will drop which is the intended difficulty slope I want.
Health Level Ups:
This changed the leveling pretty substantially. With every 2 levels being a health level up and starting with only level 1 of your primary weapon the full kit coming online takes a lot longer. This is the intended long term loop of the game BUT eventually you'll be able to control the speed at which each thing levels up.
Full weapon kit restructure:
Yes you now start with JUST a single level in your primary and both secondary weapons need a level to become active. This will continue when loadouts and more weapons come into the mix. Remember the intended loadout kit is still one primary and two secondary weapons so the amount of weapons won't change but eventually when more weapons come you will be able to swap them out before a run. This has also substantially caused the game to swing in difficulty however the health pickups seemed to negate the difficulty swing.
Anything else?
What's next?
The exact next thing I want to work on is working on cleaning up the design of Johns 3 weapons and extending their levels to 20 each, which is my intended end level for every weapon. This SHOULD be what the next major patch starts on and if next week is a minor patch it'll at least begin that journey. After that maybe something a little more exciting, stay tuned.
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