VitalCore Hospital Playtest · public · first seen
New: staff tied to posts
- Assign a nurse or doctor to a specific post (a workstation in a room) in the schedule.
- A new "By post" view shows each post and who covers it hour by hour. You can drag the edges of a block to resize it and click a gap to fill it.
- You can also copy and paste a day, close a day, and search the schedule.
- When you hire for an empty post, the new hire is set to that post.
Fixed: patients waiting while doctors stood idle
- Patients could sit waiting for a doctor while exam and treatment rooms were empty. A single critical patient with no emergency room to go to was holding up everyone behind them. Consults now go to the exam rooms they can use.
- Treatment rooms now count as exam rooms for exam-table care.
- A patient's exam table stays reserved while they're away at a long scan.
Exam and treatment rooms
- They are the same room. It's called "exam room" until your emergency department opens, then "treatment room".
Fixed: stutter
- A purchasing forecast was recalculated every 3 seconds and caused a small hitch. It's much lighter now.
Fixed
- The storage cabinet is now a floor piece, so you can place it anywhere in a treatment room. Cabinets already hung on a wall come down onto the floor.
- Wound care now goes to a Physician Assistant first, then a Doctor, then a Nurse. Surgery is only for severe wounds.
- Room tones, the lift, screen hum and the ambulance siren now stop with the pause menu.
- A hire made while the game is paused no longer stands frozen in the building. They arrive once time runs.
- A stretcher patient turned the wrong way, and a lab fridge faced the wrong way. Both fixed.
Thank you to everyone who sent reports, especially Zrock, Malaneous and the others who sent saves.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5443291 | 5658666562644025311 | 6058426436892687652 |