Here's what's new in Milo!
Better rat commands, more basketball, cleaner menus, and more reliable co-op combat!
- The leaderboards have been reset. Thank you for your patience!
- Added Headshot Kills to session stats. Your stats panel and death screen now track lethal ranged headshots beneath total kills.
- Improved Rat Call targeting. Select corpse bodies more reliably, including partially exposed bodies and eligible corpses behind walls or cover. Existing range and eligibility rules still apply.
- Added clearer Rat Call feedback. Target badges, caller portraits, travelling and feeding indicators, recall guidance, and directional trails make it easier to follow your rats.
- Reworked Lobby Basketball. Start with two balls and earn one back for each successful basket, up to two held balls. Keep your streak going without the previous five-throw or five-basket limit.
- Expanded basketball scoring. Distance points no longer plateau at the previous cap. Clean swishes and bank shots receive separate bonuses, and the scoreboard supports unlimited basket counts.
- Improved basket registration. Updated rim-passage and collision detection to address successful baskets being rejected without points or net feedback. Fast shots and multiple balls are handled more reliably.
- Fixed held basketball visuals and final-shot handling. Your last ball stays visible while charging, disappears after release when your reserve is empty, and returns when a basket replenishes it. Cancelling a final charge no longer leaves the challenge waiting with no throwable ball.
- Refreshed the Account Terminal. Improved menu organization, leaderboard readability, selection controls, and weapon previews. Owned finishes appear before locked finishes, and the layout stays stable when switching input methods.
- Added Account Terminal access from the in-game menu. Open it without visiting the physical terminal. Navigation works while solo play is paused, and the gameplay HUD is hidden and restored appropriately.
- Replaced the extraction result popup. A compact upper-left receipt shows extracted rats and banking status without taking focus or blocking interactions. Duplicate updates no longer restart its timer, and stale receipts clear when leaving the Arcade or dying.
- Improved the Kill In Order objective display. Fixed stale messages, misleading empty progress, and result timing across waves. Dead and spectating teammates can still follow the active objective.
- Moved teammate respawns to wave completion. Dead teammates return when the wave ends instead of waiting for the next wave to start, including failed-wave transitions. Downed players still need a revive.
- Made knocked-down enemies passable. Move through enemies during their knockdown and get-up sequence, reducing body-blocking. Normal collision returns afterward with a short overlap grace period.
- Improved Cultist target switching in co-op. Cultists better consider nearby attackers and alternative targets, with improved retry handling when a target cannot be reached.
- Improved melee targeting around window openings. Enemy bodies are detected more reliably when a window frame catches the edge of a melee swing. Solid walls, intact planks, and existing melee range remain respected.
Thank you for playing Milo!
Thank you for your patience, for playing Milo, and for giving me such awesome feedback! I’m still working on the roadmap and hope to share it with you as soon as I can. Thanks again for playing and helping me make Milo better!