Arka Hero Playtest · public · first seen
IMPROVEMENTS
- Strengthened rapiers, which now deal 50% more damage.
- Made each weapon's attacks have 66% on-hit effectiveness when you hold a one-handed weapon in each hand. This applies to the swings and to the weapon's own shots, and multiplies with the weapon type's effectiveness (a rapier, which has 50%, goes down to 33%).
MULTIPLAYER
- Fixed the Ethereal's soul, which didn't show up for any player on servers and in hosted worlds.
- Fixed the damage of minions and totems in hosted worlds, which used only the player's base and item power, without lethality, class passives like Vital Spirit (Shaman) and active effects. Glacial Totem (Shaman) could deal 10 times less damage than its description said.
- Fixed homing projectiles, which flew off in a straight line and still hit their target, like the fireballs of Fire Totem (Shaman). They now curve toward the target as in singleplayer and turn along with the curve, which also fixes the Magic Pressure (Lancer) copies that came in from off-screen facing the wrong way.
- Fixed the landing explosion of Lance Dance (Lancer), which sometimes didn't show. It now always shows, only once, where the player landed.
FIXES
- Fixed a crash when entering a singleplayer world after playing in a hosted world.