Build 26468394

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Flashes of Chaos · previous, public · first seen

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Patch notes · published by the developer

Demo Update v1.0.0

On Steam

With the full release coming up later today the demo also gets a new update.

Main changes are that some content is removed and the demo is now shorter.
The full game has already a lot more content compared to the old demo.
However, by removing some content the demo is actually a better short and punchy sample of the game.

Excited for the full release later today!

Updated:

  • Removed some modifiers from the demo
  • Removed the LMG from the demo
  • Removed some ammo types from the demo
  • Removed some damage types from the demo
  • Removed the difficulty mod from the demo
  • Made the demo end after floor two instead of floor three
  • Changed the demo end screen song to Karl Casey – Hackers
  • Added playtesters to the credits (the order is randomized on every load)
  • Added credits to the end screen
  • Added a new bug report form (replaced the old form)
  • Fixed alignment on menu text
  • Dash now continues as long as you hold the dash button or the meter runs out, even when no directional input is present
  • Increased shotgun slots from 3 to 5
  • Added an arrow to the tutorial exit
  • Fixed the research room
  • Increased spear damage to 28
  • Added the level type to the save file to prevent save scumming in defend levels
  • Fixed the music widget sometimes being twitchy
  • Added a button to skip to the next song when multiple options are available
  • Added a music-skipping tip to the sound options screen
  • Changed the shop color
  • Added lips to the cards in the shop to make card types easier to identify
  • Redesigned the shop reroll animation
  • Fixed discounts being reapplied in the save/load loop
  • Changed the main menu song to Karl Casey – System Shock!!
  • Changed how the version number is displayed
  • Added "PAUSE MENU" text to the pause menu
  • Added tips to the pause menu (they were lost in a previous update)
  • Fixed an issue where switching from gamepad to mouse caused clicks to activate menu options unintentionally
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