With the full release coming up later today the demo also gets a new update.
Main changes are that some content is removed and the demo is now shorter.
The full game has already a lot more content compared to the old demo.
However, by removing some content the demo is actually a better short and punchy sample of the game.
Excited for the full release later today!
Updated:
- Removed some modifiers from the demo
- Removed the LMG from the demo
- Removed some ammo types from the demo
- Removed some damage types from the demo
- Removed the difficulty mod from the demo
- Made the demo end after floor two instead of floor three
- Changed the demo end screen song to Karl Casey – Hackers
- Added playtesters to the credits (the order is randomized on every load)
- Added credits to the end screen
- Added a new bug report form (replaced the old form)
- Fixed alignment on menu text
- Dash now continues as long as you hold the dash button or the meter runs out, even when no directional input is present
- Increased shotgun slots from 3 to 5
- Added an arrow to the tutorial exit
- Fixed the research room
- Increased spear damage to 28
- Added the level type to the save file to prevent save scumming in defend levels
- Fixed the music widget sometimes being twitchy
- Added a button to skip to the next song when multiple options are available
- Added a music-skipping tip to the sound options screen
- Changed the shop color
- Added lips to the cards in the shop to make card types easier to identify
- Redesigned the shop reroll animation
- Fixed discounts being reapplied in the save/load loop
- Changed the main menu song to Karl Casey – System Shock!!
- Changed how the version number is displayed
- Added "PAUSE MENU" text to the pause menu
- Added tips to the pause menu (they were lost in a previous update)
- Fixed an issue where switching from gamepad to mouse caused clicks to activate menu options unintentionally