Build 26438430

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Patch notes · published by the developer

System Choices, Structure Information & New Settings

On Steam

Thanks for the feedback! This update makes progression, planetary structures and settings easier to understand while keeping the existing game balance.

Choose when to move to the next system


After defeating a campaign guardian, you now choose what happens next:

  • Continue to the next system: keep your current swarm and remaining time. Continuing also makes that system your starting checkpoint for future runs.
  • End the expedition and bank DNA: return to evolve while keeping your previous starting system. The new system stays unlocked.


The timer pauses while you make this decision, and the swarm keeps circling. Unlocking Overgrown Orbit or another system no longer moves you there automatically.

Want to start somewhere easier? From the main menu, open Solar Systems and select any unlocked system. Earlier systems remain available, so you can keep earning DNA and improving your swarm before tackling Overgrown Orbit, Frozen Reach and beyond. The tutorial now explains this choice and the need for stronger research in later systems.

Know what planetary structures do


Hover over a visible structure to see its purpose, current state and remaining voxel health.

  • Food pods and blooms provide Chunks; they are not weapons.
  • Root nests can regrow and support the Overgrown guardian.
  • Infection organs slow bites, while shield organs protect linked defences.
  • Turrets fire at nearby munchers, spore vents damage bugs within their warning rings, and wardens fire volleys and mark bombardment areas.


Brighter shot trails and clearer barrel flashes make defensive fire easier to follow. Named destruction messages confirm when a structure has been destroyed or devoured.

Structures can settle into the terrain as the planet is eaten. Sinking does not restore their health. Damaged defences can still attack until destroyed or stunned; root nests have their own regrowth mechanic. The new Planet Structures help page explains these differences.

More accessible settings


The Options screen now includes:

  • A clickable borderless fullscreen toggle. F11 still works.
  • Camera sensitivity and auto-rotation controls.
  • Pause when unfocused, for players who prefer pausing when switching windows. Background play remains enabled by default.
  • A toggle for structure hover information.


Volume, bloom, camera shake and language controls remain available in the reorganised screen.

Existing saves and researched upgrades carry over. Research prices, DNA rewards and combat balance are unchanged. Time Trial keeps its existing timed choices, and the new in-game text is included in all 31 language packs.

Thanks for helping improve Planet Munchers!

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System Choices, Structure Information & New Settings · Planet Munchers build 26438430 · SteamPeaks