SMS Returns · public · first seen
○ Balancing: Enemy aggression for Adrenaline mode reduced from 1.2x to 1.1x
○ Balancing: Enemy aggression for Hardcore mode reduced from 1.4x to 1.2x
○ Balancing: Enemy aggression for LASO mode reduced from 1.4x to 1.3x
○ Balancing: The enemy chase timer now scales with the aggression multiplier
○ Level Editor: Added a budget system to help authors manage performance on their custom maps
○ VR: Added support for Index, Vive, and WMR controllers
○ Accessibility: Added a 'Reduce Flashing' setting for photosensitivity
○ Audio: Maximum concurrent voices increased from 48 to 64 to reduce dropped sounds
○ Audio: Added mix limiter to reduce sound popping caused by clipping
○ Level Editor: Added a “Soap Bar” prop
○ Level Editor: Fixed incorrect prop pivots
○ Level Editor: Added Carnival 2013 collectibles and enemy to props
○ Level Editor: Fixed broken Outlook Tower prop mesh
○ Level Editor: Custom materials now work with functional doors
○ Level Editor: Fixed collision on 3 tree props
○ Level Editor: Fixed thumbnail capture light leaking into the scene for large custom meshes
○ Multiplayer: Significantly improved performance on custom maps
○ Multiplayer: Fixed surviving players not being able to access the pause menu
○ Multiplayer: Fixed bug where joining an in-progress match would award levels and achievements to spectating players
○ Multiplayer: Fixed join-in-progress player levels showing as 0
○ Multiplayer: Fixed extra cabinet doors showing for clients
○ Multiplayer: Object positions now replicate at full precision to avoid Z-fighting on clients
○ Multiplayer: Fixed objects not loading for multiplayer clients on custom maps
○ Multiplayer: Fixed custom collectibles showing at 0.75x size for multiplayer clients
○ Multiplayer: Improved performance in custom maps by reducing replication frequency of static objects
○ Multiplayer: Fixed a bug where joining a game in progress would not copy the game mode to the client
○ UI: Legacy maps can now be used in custom playlists
○ Visual: Fixed a bug where the enemy could spawn floating off the ground
○ Visual: Added new enemy look option 'Unity'
○ Visual: Fixed issue where enemy would be visible briefly while teleporting
○ Visual: Fixed floating chair, foliage, and door glass on Forest
○ VR: The game now pauses when the headset is removed
○ VR: Added new 'Recenter View' option in the pause menu
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4670921 | 1223252588464337062 | 5991428981405129992 |