Build 26402310

build

Mineral Mining Simulator · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
09:16 UTC
Time · UTC
Major update · published by the developer

v1.0.73 - Train Loading Controls, Better Item Management & More QoL

On Steam

Hi miners, 😄

Thank you for your continued support, reports, feedback, and suggestions.

This update adds more control over Delivery Train loading and employee automation, while also improving item management, Playstyle options, keybinding customization, and the Tutorial panel.

We have also made Packaged and Unpackaged items easier to distinguish and added a faster way to remove empty commodity boxes.

With that in mind, here is what is included in this update.


Main Updates

1. More Control Over Delivery Train Loading

Delivery Train settings now include a new Take Boxes From option.

Each train can independently control which locations its assigned Train Loader employees are allowed to collect boxes from:

  • Racks

  • Crate Packers

  • Supply Drop Areas

  • Ground

All sources are enabled by default, preserving the previous loading behavior.

Players can disable individual sources to better control how each Delivery Train is supplied.

It is also possible to disable all box sources. In this case, the assigned employee will not collect boxes and will provide information explaining why the loading task cannot continue.

2. Empty Commodity Boxes Can Now Be Removed

Empty commodity boxes can now be removed directly without carrying them back to a Box Generator or Trash Bin.

When targeting an empty commodity box, the previous Sell interaction changes to Remove.

A normal interaction removes a single empty box.

Holding the interaction removes matching empty boxes nearby at once.

Removing empty boxes does not provide any money, as this action is intended as a quicker cleanup option for boxes that are no longer needed.

3. Toxic Filter Cleanup by Employees

Employees assigned to handle Toxic Gas Events can now help clean up after a Toxic Filter Machine has completed its work.

Once the Toxic Gas has been fully neutralized and the machine can safely be repacked, the employee can:

  • Repack the finished Toxic Filter Machine

  • Carry it to the nearest allowed Supply Drop Area

Previously, the finished machine remained at the Mining Spot until the player manually repacked it.

This helps clear the Mining Spot so it can be used again for a Core Drill.

Employees will not automatically place a Core Drill afterward. Core Drill placement remains under player control.

If the finished Toxic Filter Machine is outside the employee's working area or cannot be reached, the employee will provide information explaining why the task cannot be completed.

4. Initial Core Drill Unit Power

A new Playstyle option has been added:

Initial Core Drill Unit Power

Players can choose whether a newly unpacked Core Drill starts:

  • On

  • Off

The default setting remains On, preserving the previous behavior.

This setting only affects Core Drills that are newly unpacked from their box.

A Core Drill that has already been used and later repacked will keep its existing power state, and simply moving a deployed Drill will not change whether it is On or Off.


Improvements

1. Clearer Packaged & Unpackaged Item Identification

Packaged and Unpackaged items are now easier to distinguish when selecting commodities.

Some raw items and their Packaged versions can have similar names or visuals, which could make it unclear which version was selected for a Rack, Storage Machine, or other system.

Items under the Packaged category now display a packaging badge to make the distinction clearer.

Packaging information is also shown in additional places, including:

  • Item selection cards

  • Machine and Rack labels

  • Selected-item summaries

The item selection interface also more clearly identifies the Packaged Item and Unpackaged Item categories.

These changes should make it easier to match machine and storage settings with the actual items being handled.

2. Market Pins Are Now Per Delivery Train

Pinned Sales Locations are now stored separately for each Delivery Train.

This allows each train to have its own preferred ordering of Sales Location cards instead of sharing one global pinned list.

Pinning a Sales Location only changes its position in the list.

It does not automatically set that location as the train's destination.

3. Individual Movement Key Rebinding

Movement controls can now be rebound individually.

Players can separately configure:

  • Forward

  • Backward

  • Left

  • Right

The Keybinding panel has also received updated keyboard keycap and mouse icons.

If an icon is unavailable for a particular input, the interface will now display a readable button label instead.

Mouse wheel input will also no longer be unintentionally detected when rebinding movement controls.

4. Improved Tutorial List

The Tutorial panel in the Tablet has been reorganized to make larger tutorial collections easier to navigate.

Tutorials are now grouped by Level under expandable and collapsible headers.

Only Levels that have already been unlocked are shown.

When the Tutorial panel is opened after new tutorials become available, the newest relevant tutorial will automatically be selected and brought into view.

If there are no newly unlocked tutorials, the panel will preserve the player's previous selection.

A new Processing Synthesis tutorial has also been added, including an image explaining the production flow.

Tutorial terminology has also been updated so Crate Packer is used consistently with the machine's current in-game name.


Bug Fixes

1. Focus Prompt No Longer Disappears

Fixed an issue where the interaction prompt for the currently focused object could disappear when another item appeared nearby.

The focus prompt will now remain visible correctly while the player continues targeting the same interactable object.


Thank you again for your continued support and for sharing your reports, suggestions, and feedback with us.

We will continue reviewing player feedback and improving automation, management controls, usability, and overall game stability through future updates.

If you encounter any issues or unexpected behavior, please report them through the in-game report feature or through the Steam Discussions page so we can investigate further.

See you in the next update!

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
39721914439255983969618666436369711810054199