Cups
- The Cups cards were reshuffled: the Ace of Cups now gives Remember, the Two of Cups gives Divine Miracle, and the Six of Cups gives Haste. Each spell now shows its own card's animation.
- Remember now brings a knocked out ally back with 25% of max Health, +3% per Endurance (was 5% + 1%).
- Shelter now makes the whole party Protected and Blessed, at half the strength of Protect and Bless. Costs 2 Sanity (was 1).
- Pour Out is now Average speed (was Slow).
Wands
- New: Ice Pillar (Eight of Wands) replaces Swift Bolt. A pillar of ice bursts up under one enemy, dealing ice damage and leaving it Frozen. Slow, 1 Sanity.
- Static now fires from the caster's hand, strikes 3 times, and hits much harder.
- Chain Lightning deals a little less damage.
- Scorch deals more damage.
- Time Leech deals more damage, steals 20% of a turn (was 15%), and drains a stream of time from the target. Its range is now 2.
Coins
Coins are now the rogue suit: set enemies up with debuffs, then cut them down.
- New: Exploit (Three of Coins) replaces Entertain. Your basic attack cuts deeper for each harmful status on the enemy. Damage grows with Agility.
- New: Eviscerate (Eight of Coins) replaces Embezzle. Your basic attack rips every harmful status off the enemy, dealing damage for each one. Plagued adds its stacks, and a Frozen enemy shatters for more.
- Both ride your basic attack, are a little faster than it, and are free.
Swords
- New: Onslaught (Five of Swords) replaces Sundering Strike. A less accurate attack that deals +20% damage each time you use it in a row, up to +100%. Choosing any other action starts it over.
- Heroic Blow still gives the party 1 Sanity on a kill. Felling a boss or a threat 3 monster now also gives the striker a Bliss they do not have.