Build 26397500

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Patch notes · published by the developer

OND 0.9.0019 Update

On Steam

1. You can now sort ground weapons by durability, highest or lowest first. The equipment, repair and enhancement lists show each weapon’s current and maximum durability.

2. Items, ships and personnel in battle wreckage are now valued at fixed prices. Market fluctuations no longer affect the search budget or wreckage integrity. Older saves are converted to the new valuation rules without losing search progress.

3. Fixed an issue where entering a quantity during a ground caravan trade could switch a sale to a purchase. Entering a positive number after selecting Sell now keeps the sale selected. Quantities above the limit are capped at the amount available to buy or sell.
4. Fixed invalid item IDs in some older saves that caused transport actions to stop responding.

5. Updated 19 planetary surface ore-vein configurations and added a minimum ore-vein guarantee. The new rules apply to newly generated maps.
6. Updated the stone deposit and map used in the gathering tutorial, and adjusted which characters can accompany the expedition in its tutorial.
7. Fixed battlefield selection in the space command tutorial so the training fleet and battle rules use the same battlefield configuration.

8. Building or removing a wire now redraws only its tile and the four neighboring tiles instead of the entire wire network. Adding or canceling a power construction plan uses the same local update.
9. Reduced memory use on large maps and when many construction plans are active. Map tiles create data as needed, and construction progress animations are created only when they need to be shown.
10. Reduced temporary memory allocations for ground effects, construction material lookups, planning area calculations, text lookups and fleet processing.
11. With Show FPS enabled, a GC memory usage indicator now appears beside the frame rate counter.

12. Fixed inconsistent mouse-wheel scrolling in the Windows mod manager. The Enabled and Disabled lists now move one row per wheel notch. Scrolling in the opposite direction stops any remaining drag momentum.

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